Element card · group Modded · atomic number 6,676, its rank
Pyro's Build Server
Offline 95.165.72.232:28015 checked 10h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:34 UTC11d ago | 2 | – | running | 0 |
| Fri 16 Oct, 07:14 UTC11d ago | 2 | – | 0.3 days | 1 |
| Thu 15 Oct, 19:14 UTC12d ago | 2 | – | 0.5 days | 1 |
| Fri 9 Oct, 13:14 UTC18d ago | 1 | held half | 6.3 days | 1 |
| Thu 8 Oct, 10:17 UTC19d ago | 3 | – | 1.1 days | 1 |
| Sat 3 Oct, 12:12 UTC24d ago | 1 | held half | 4.9 days | 1 |
| Thu 1 Oct, 15:28 UTC26d ago | 2 | – | 1.9 days | 1 |
| Thu 1 Oct, 05:20 UTC26d ago | 3 | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC27d ago | 3 | – | 0.4 days | 1 |
| Tue 29 Sep, 09:04 UTC28d ago | 1 | – | 1.4 days | 0 |
| Sun 27 Sep, 19:25 UTC30d ago | 1 | – | 1.6 days | 0 |
| Fri 25 Sep, 10:41 UTC32d ago | 1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Pyro's Build Server?
The map on Pyro's Build Server is procedural, made by the game.
What settings and rules apply on Pyro's Build Server?
No gather rate appears in the name of Pyro's Build Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In what location does Pyro's Build Server sit?
Nothing about a region is published by Pyro's Build Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 95.165.72.232:28015 is the address it uses.
Which Rust version is Pyro's Build Server on?
Rust network protocol 2635 and build 168909 on Linux is what Pyro's Build Server uses. The protocol must match for you to join; Steam will update your game.
Does Pyro's Build Server stay up, and how reliable is its uptime?
Right now Pyro's Build Server is offline, with its last appearance 10 hours ago. For the last 7 full days, 31 of 168 hours were online, giving 18% uptime. The first sighting by Rust Data Lab was on 25 September 2026.
Wipe days
What is the wiping pattern on Pyro's Build Server?
With no fixed rhythm, Pyro's Build Server wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 11 days 17 hours ago.
How does Pyro's Build Server look on the day of a wipe?
At their busiest, recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.
Tags, lists
Which meanings sit behind the tags on Pyro's Build Server?
These are the tags Pyro's Build Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Pyro's Build Server come up?
You will find Pyro's Build Server on the following Rust Data Lab lists: Modded Rust servers, measured and Rust build and creative servers. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What position does Pyro's Build Server hold among Rust servers?
The seven-day player-hours table has Pyro's Build Server at #6,676, in the top 30% of ranked servers.
How many players does Pyro's Build Server have at the moment?
Pyro's Build Server is offline at the moment; the last sighting was 10 hours ago. Averaged over the past week: 1 players, peaking at 1. Peak time in the past 48 hours: 15:00 UTC, when the average was 1 players.
How to join
How can you connect to Pyro's Build Server?
Open the console with F1 in Rust and type client.connect 95.165.72.232:28015. The Launch Rust button on this page does the same job through Steam.