Element card · group Modded · atomic number 11,706, its rank
MAT test
Offline 95.173.222.14:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on MAT test?
A procedural map runs on MAT test, generated by the game.
How is MAT test configured, and what rules apply?
Nothing in the name of MAT test gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
About the server
In what location does MAT test sit?
Nothing about a region is published by MAT test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 95.173.222.14:28015 is the address it uses.
On what Rust version does MAT test operate?
Rust network protocol 2635 and build 168909 on Windows is what MAT test uses. The protocol must match for you to join; Steam will update your game.
Does MAT test stay up, and how reliable is its uptime?
Currently offline, MAT test was last seen 2 days 4 hours ago. It was online for 1 of 72 hours in the last 3 full days, which is 1% uptime. The first sighting by Rust Data Lab was on 25 October 2026.
Wipes and resets
What is the wiping pattern on MAT test?
The record holds too few of MAT test's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 10 hours ago the current world was made.
Lists and tags
What should you understand from the tags MAT test carries?
These are the tags MAT test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does MAT test appear in?
You will find MAT test on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How does MAT test compare with other servers in the rankings?
MAT test sits at #11,706 for seven-day player hours, placing it in the top 53% of ranked servers.
How full is MAT test right now?
No live signal from MAT test right now, which was last seen 2 days 4 hours ago. Averaged over the past week: 0 players, peaking at 1.
Connection
How can you connect to MAT test?
Open the console with F1 in Rust and type client.connect 95.173.222.14:28015. The Launch Rust button on this page does the same job through Steam.