Element card · group Modded · atomic number 14,484, its rank
67
Offline 95.179.121.10:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on 67?
Generated by the game, the map on 67 is procedural.
How is 67 configured, and what rules apply?
No gather rate appears in the name of 67. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
In what location does 67 sit?
Nothing about a region is published by 67. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 95.179.121.10:28015 is the address it uses.
What Rust version does 67 currently run?
Rust network protocol 2634 and build 167398 on Windows is what 67 uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does 67 stay up, and how reliable is its uptime?
Currently offline, 67 was last seen 19 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 9 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does 67 wipe, and how often?
The record holds too few of 67's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days 13 hours ago the current world was made.
Lists and tags
How should you read the tags on 67?
The game's server browser reads the tags 67 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does 67 appear in?
These themed Rust Data Lab lists carry 67: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does 67 hold among Rust servers?
Player hours over the last week put 67 at #14,484, inside the top 65% of ranked servers.
How full is 67 right now?
No live signal from 67 right now, which was last seen 19 days 13 hours ago.
How to join
What is the way to join 67?
Open the console with F1 in Rust and type client.connect 95.179.121.10:28015. The Launch Rust button on this page does the same job through Steam.