Rust Data LabData lab · live
Live readings Servers11,748 Players63,000 Populated3,404 Fresh wipes · 3h200 Sampled every 5 min

Element card · group Modded · atomic number 15,150, its rank

Solo Frontier TEST - acceptance

Offline 95.182.106.48:28115 checked 14d ago

teams off moddedcarbon
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,150top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Solo Frontier TEST - acceptance?

Generated by the game, the map on Solo Frontier TEST - acceptance is procedural.

What rules has Solo Frontier TEST - acceptance set, and what settings are in force?

The name of Solo Frontier TEST - acceptance carries no gather rate. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does Solo Frontier TEST - acceptance sit?

Nothing about a region is published by Solo Frontier TEST - acceptance. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 95.182.106.48:28115.

Which Rust version is Solo Frontier TEST - acceptance on?

Rust network protocol 2634 and build 166494 on Windows is what Solo Frontier TEST - acceptance uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Solo Frontier TEST - acceptance stay online?

Currently offline, Solo Frontier TEST - acceptance was last seen 14 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 14 October 2026.

Wipes and resets

When does Solo Frontier TEST - acceptance wipe, and how often?

Solo Frontier TEST - acceptance's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 17 hours ago the current world was made.

Lists and tags

Which meanings sit behind the tags on Solo Frontier TEST - acceptance?

gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): It has 20 slots; ts0 (Group limit): Teams are not available on this server; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Solo Frontier TEST - acceptance publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Solo Frontier TEST - acceptance come up?

You will find Solo Frontier TEST - acceptance on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player counts

How does Solo Frontier TEST - acceptance compare with other servers in the rankings?

The seven-day player-hours table has Solo Frontier TEST - acceptance at #15,150, in the top 70% of ranked servers.

How full is Solo Frontier TEST - acceptance right now?

The last recorded sighting of Solo Frontier TEST - acceptance was 14 days 3 hours ago, and it is offline now.

How to join

What is the way to join Solo Frontier TEST - acceptance?

Open the console with F1 in Rust and type client.connect 95.182.106.48:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts0,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players It has 20 slots.
ts0
Group limit Teams are not available on this server.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.