Rust Data LabData lab · live
Live readings Servers11,824 Players96,179 Populated3,864 Fresh wipes · 3h529 Sampled every 5 min

Element card · group Modded · atomic number 15,269, its rank

GAMEPLAY-AUDIT-ISOLATED

Offline 95.182.82.154:28715 checked 4d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,269top 68%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 06:49 UTC4d ago 0 – running 0
Mon 19 Oct, 11:05 UTC10d ago 0 – 5.8 days 0
Sat 17 Oct, 14:06 UTC12d ago 0 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on GAMEPLAY-AUDIT-ISOLATED?

A procedural map runs on GAMEPLAY-AUDIT-ISOLATED, generated by the game.

How is GAMEPLAY-AUDIT-ISOLATED configured, and what rules apply?

Nothing in the name of GAMEPLAY-AUDIT-ISOLATED gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is off: Valve's VAC.

About the server

In what location does GAMEPLAY-AUDIT-ISOLATED sit?

Nothing about a region is published by GAMEPLAY-AUDIT-ISOLATED. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 95.182.82.154:28715 is the address it uses.

Which Rust version is GAMEPLAY-AUDIT-ISOLATED on?

On Windows, GAMEPLAY-AUDIT-ISOLATED is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does GAMEPLAY-AUDIT-ISOLATED stay online?

GAMEPLAY-AUDIT-ISOLATED is not online at the moment; the last sighting was 4 days 14 hours ago. It was online for 1 of 168 hours in the last 7 full days, which is 1% uptime. It first appeared to Rust Data Lab on 17 October 2026.

Wipe schedule

What is the wiping pattern on GAMEPLAY-AUDIT-ISOLATED?

No next wipe can be predicted on GAMEPLAY-AUDIT-ISOLATED: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 4 days 14 hours ago the current world was made.

How does GAMEPLAY-AUDIT-ISOLATED look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

How should you read the tags on GAMEPLAY-AUDIT-ISOLATED?

gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): It has 0 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon: that is the tag list GAMEPLAY-AUDIT-ISOLATED publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does GAMEPLAY-AUDIT-ISOLATED appear in?

The Rust Data Lab lists that include GAMEPLAY-AUDIT-ISOLATED are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does GAMEPLAY-AUDIT-ISOLATED place?

Player hours over the last week put GAMEPLAY-AUDIT-ISOLATED at #15,269, inside the top 68% of ranked servers.

How full is GAMEPLAY-AUDIT-ISOLATED right now?

No live signal from GAMEPLAY-AUDIT-ISOLATED right now, which was last seen 4 days 14 hours ago. The seven-day average for this server is 0 players.

How to join

What steps get you onto GAMEPLAY-AUDIT-ISOLATED?

You can connect by pressing F1 in Rust and entering client.connect 95.182.82.154:28715, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players It has 0 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.