Rust Data LabData lab · live
Live readings Servers11,800 Players71,158 Populated3,624 Fresh wipes · 3h176 Sampled every 5 min

Element card · group Modded · atomic number 15,957, its rank

Rust Devblog 297 | Private

Offline 95.189.244.110:28015 checked 2d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,957top 70%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Nov2 Nov3 Nov4 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 1 Nov, 18:50 UTC2d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 My My Carbon Test… 0
    My Carbon Test Server groups of 8+ · 388 on average 0/ 50
  2. 2 Sh ShockRust | Bl… 216
    ShockRust | Blue | NoLimit no group limit · 156 on average 216/ 500
  3. 3 Ми МИНИ-КАРТА 2Х … 130
    МИНИ-КАРТА 2Х | STORM | FPS+ 04.11 EU · groups of 8+ · weekly · 127 on average 130/ 100
  4. 4 Re RETRO RUST #1 … 193
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 3.11 EU · groups of 16+ · weekly · 122 on average 193/ 225
  5. 5 Ru 404 RUST 2Х|ДЛ… 133
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 1.11 EU · groups of 16+ · monthly · 116 on average 133/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 496
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 3.11 EU · groups of 16+ · monthly · 116 on average 496/ 700

Quick answers

from the figures on this page

Server setup

What map is in play on Rust Devblog 297 | Private?

A procedural map runs on Rust Devblog 297 | Private, generated by the game.

What settings and rules apply on Rust Devblog 297 | Private?

Nothing in the name of Rust Devblog 297 | Private gives a gather rate. Nothing is published about a group limit. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Rust Devblog 297 | Private sit?

No region is published by Rust Devblog 297 | Private. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 95.189.244.110:28015 is the address it uses.

Which Rust version is Rust Devblog 297 | Private on?

On Linux, Rust Devblog 297 | Private is running Rust network protocol 2592 and build 124991. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Rust Devblog 297 | Private stay online?

Right now Rust Devblog 297 | Private is offline, with its last appearance 2 days 19 hours ago. It was online for 0 of 48 hours in the last 2 full days, which is 0% uptime. On 1 November 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Rust Devblog 297 | Private?

The record holds too few of Rust Devblog 297 | Private's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 2 days 20 hours ago the current world was made.

How does Rust Devblog 297 | Private look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 1 hours in.

Tags, lists

Which meanings sit behind the tags on Rust Devblog 297 | Private?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; v2592 (Protocol): Protocol 2592 is required; join only if your game matches it; cs124991 (Build): It runs build 124991; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Rust Devblog 297 | Private publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Rust Devblog 297 | Private appear in?

The Rust Data Lab lists that include Rust Devblog 297 | Private are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.

Player counts

Against other Rust servers, where does Rust Devblog 297 | Private place?

Rust Devblog 297 | Private sits at #15,957 for seven-day player hours, placing it in the top 70% of ranked servers.

How full is Rust Devblog 297 | Private right now?

No live signal from Rust Devblog 297 | Private right now, which was last seen 2 days 19 hours ago. The past week gives an average of 0 players.

Connection

What steps get you onto Rust Devblog 297 | Private?

Open the console with F1 in Rust and type client.connect 95.189.244.110:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
v2592
Protocol Protocol 2592 is required; join only if your game matches it.
cs124991
Build It runs build 124991.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.