Element card · group Modded · atomic number 10,290, its rank
ZMADHOUSE PVE
Online 95.216.228.189:7781 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:01 UTC10d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on ZMADHOUSE PVE?
ZMADHOUSE PVE runs a procedural map of size 3,500 with seed 2147483647; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is ZMADHOUSE PVE configured, and what rules apply?
Nothing in the name of ZMADHOUSE PVE gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
In what location does ZMADHOUSE PVE sit?
There is no region on record for ZMADHOUSE PVE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 95.216.228.189:7781.
What Rust version does ZMADHOUSE PVE currently run?
On Windows, ZMADHOUSE PVE is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does ZMADHOUSE PVE stay up, and how reliable is its uptime?
Right now, ZMADHOUSE PVE is reachable. The uptime it reports suggests it restarted roughly 6 days 19 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 October 2026.
Is ZMADHOUSE PVE known for smooth running?
In the last 48 hours, it averaged 113 server fps, with a low of 90. The maximum entity count was 76,405, covering buildings, deployables and all else in the world. The highest memory usage was 5,247 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
What is the wiping pattern on ZMADHOUSE PVE?
Too few wipes are on record for ZMADHOUSE PVE to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 12 hours ago the current world was made.
How does ZMADHOUSE PVE look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 3 players. 0 hours after the latest wipe, the crowd peaked.
Where it appears
Which meanings sit behind the tags on ZMADHOUSE PVE?
The game's server browser reads the tags ZMADHOUSE PVE publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp70 (Max players): Player slots: 70; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does ZMADHOUSE PVE come up?
You will find ZMADHOUSE PVE on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
Against other Rust servers, where does ZMADHOUSE PVE place?
ZMADHOUSE PVE sits at #10,290 for seven-day player hours, placing it in the top 46% of ranked servers.
What does the current player count on ZMADHOUSE PVE tell you?
Of 70 slots, 0 are taken on ZMADHOUSE PVE right now. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 06:00 UTC, when the average was 0 players.
Getting on
What steps get you onto ZMADHOUSE PVE?
In Rust, press F1 and enter client.connect 95.216.228.189:7781. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://www.gameserverapp.com.
