Rust Data LabData lab · live
Live readings Servers11,652 Players32,618 Populated2,799 Fresh wipes · 3h77 Sampled every 5 min

Element card · group Modded · atomic number 15,967, its rank

PROJECT ZERO | Story Co-op Survival

Offline 95.216.93.121:28015 checked 24d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,967top 71%
Last wipe56d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on PROJECT ZERO | Story Co-op Survival?

The map on PROJECT ZERO | Story Co-op Survival is procedural at size 3,500 with seed 20470317, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is PROJECT ZERO | Story Co-op Survival configured, and what rules apply?

No gather rate appears in the name of PROJECT ZERO | Story Co-op Survival. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts PROJECT ZERO | Story Co-op Survival?

No region is published by PROJECT ZERO | Story Co-op Survival. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 95.216.93.121:28015.

Which Rust version is PROJECT ZERO | Story Co-op Survival on?

On Linux, PROJECT ZERO | Story Co-op Survival is running Rust network protocol 2632 and build 162434. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does PROJECT ZERO | Story Co-op Survival stay online?

Right now PROJECT ZERO | Story Co-op Survival is offline, with its last appearance 24 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

How often does a wipe happen on PROJECT ZERO | Story Co-op Survival, and at what time?

Too few wipes are on record for PROJECT ZERO | Story Co-op Survival to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 56 days 10 hours ago.

Where it appears

What should you understand from the tags PROJECT ZERO | Story Co-op Survival carries?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2632 (Protocol): The server runs protocol 2632, so your game needs the same version; cs162434 (Build): It runs build 162434; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list PROJECT ZERO | Story Co-op Survival publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does PROJECT ZERO | Story Co-op Survival appear in?

These themed Rust Data Lab lists carry PROJECT ZERO | Story Co-op Survival: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does PROJECT ZERO | Story Co-op Survival hold among Rust servers?

The seven-day player-hours table has PROJECT ZERO | Story Co-op Survival at #15,967, in the top 71% of ranked servers.

How many players does PROJECT ZERO | Story Co-op Survival have at the moment?

PROJECT ZERO | Story Co-op Survival is offline at the moment; the last sighting was 24 days 10 hours ago.

Getting on

How can you connect to PROJECT ZERO | Story Co-op Survival?

Open the console with F1 in Rust and type client.connect 95.216.93.121:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2632
Protocol The server runs protocol 2632, so your game needs the same version.
cs162434
Build It runs build 162434.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.