Element card · group Modded · atomic number 15,156, its rank
Local
Offline 95.24.124.138:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Local?
Generated by the game, the map on Local is procedural.
What settings and rules apply on Local?
No gather rate appears in the name of Local. No group limit is published. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is disabled.
Server facts
Which location is Local based in?
No region is published by Local. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 95.24.124.138:28015 is the address it uses.
What Rust version does Local currently run?
Rust network protocol 2574 and build 111282 on Linux is what Local uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Local stay up, and how reliable is its uptime?
Currently offline, Local was last seen 13 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 10 October 2026.
Wipe days
How often does a wipe happen on Local, and at what time?
The record holds too few of Local's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 21 hours ago.
Where it appears
How should you read the tags on Local?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; v2574 (Protocol): To join, your game must match protocol 2574; cs111282 (Build): It runs build 111282; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Local publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Local come up?
You will find Local on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player numbers
Against other Rust servers, where does Local place?
Player hours over the last week put Local at #15,156, inside the top 70% of ranked servers.
What does the current player count on Local tell you?
The last recorded sighting of Local was 13 days 2 hours ago, and it is offline now.
Getting on
What is the way to join Local?
You can connect by pressing F1 in Rust and entering client.connect 95.24.124.138:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.