Element card · group Modded · atomic number 15,833, its rank
local
Offline 95.24.124.138:35100 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on local?
A procedural map runs on local, generated by the game.
What rules has local set, and what settings are in force?
No gather rate appears in the name of local. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is disabled.
Server facts
Which location is local based in?
With no region published, local still carries the region code pol. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 95.24.124.138:35100 is the address it uses.
Which Rust version is local on?
Rust network protocol 2574 and build 111282 on Windows is what local uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does local stay online?
Currently offline, local was last seen 19 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 9 October 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on local?
The record holds too few of local's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 14 hours ago.
Tags, lists
What should you understand from the tags local carries?
The game's server browser reads the tags local publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; v2574 (Protocol): The server runs protocol 2574, so your game needs the same version; cs111282 (Build): The game build is 111282; ptrak (Networking): The network layer is RakNet, standard in the game; $rpol (Region code): Its region code reads pol; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does local come up?
The Rust Data Lab lists that include local are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player numbers
What position does local hold among Rust servers?
Player hours over the last week put local at #15,833, inside the top 72% of ranked servers.
How full is local right now?
local is offline at the moment; the last sighting was 19 days 12 hours ago.
How to join
What steps get you onto local?
In Rust, press F1 and enter client.connect 95.24.124.138:35100. Or click Launch Rust here to open Rust via Steam and connect automatically.