Element card · group Modded · atomic number 13,767, its rank
Local
Offline 95.24.131.18:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Local?
The map on Local is procedural, made by the game.
How is Local configured, and what rules apply?
Nothing in the name of Local gives a gather rate. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is disabled.
Server details
In what location does Local sit?
Nothing about a region is published by Local. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 95.24.131.18:28015 is the address it uses.
What Rust version does Local currently run?
Rust network protocol 2574 and build 111282 on Linux is what Local uses. The protocol must match for you to join; Steam will update your game.
Does Local stay up, and how reliable is its uptime?
Currently offline, Local was last seen 31 hours ago. It was online for 142 of 168 hours in the last 7 full days, which is 85% uptime. It first appeared to Rust Data Lab on 15 October 2026.
Wipe schedule
What is the wiping pattern on Local?
Local's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 19 hours ago.
Tags, lists
What should you understand from the tags Local carries?
The game's server browser reads the tags Local publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; v2574 (Protocol): The server runs protocol 2574, so your game needs the same version; cs111282 (Build): Build number: 111282; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Local appear in?
These themed Rust Data Lab lists carry Local: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player numbers
What position does Local hold among Rust servers?
The seven-day player-hours table has Local at #13,767, in the top 62% of ranked servers.
How many players does Local have at the moment?
No live signal from Local right now, which was last seen 31 hours ago. Averaged over the past week: 0 players, peaking at 1.
How to join
What is the way to join Local?
In Rust, press F1 and enter client.connect 95.24.131.18:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.