Element card · group Modded · atomic number 15,899, its rank
my test server
Offline 95.25.132.180:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on my test server?
A procedural map runs on my test server, generated by the game.
What settings and rules apply on my test server?
No gather rate appears in the name of my test server. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is my test server based in?
Nothing about a region is published by my test server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 95.25.132.180:28015 is the address it uses.
On what Rust version does my test server operate?
On Windows, my test server is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does my test server stay online?
my test server is not online at the moment; the last sighting was 27 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 2 October 2026.
Wipe days
What is the wiping pattern on my test server?
The record holds too few of my test server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 40 days 9 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on my test server?
These are the tags my test server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): 15 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does my test server appear in?
These themed Rust Data Lab lists carry my test server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does my test server place?
my test server sits at #15,899 for seven-day player hours, placing it in the top 70% of ranked servers.
How full is my test server right now?
my test server is offline at the moment; the last sighting was 27 days 11 hours ago.
Connection
What is the way to join my test server?
You can connect by pressing F1 in Rust and entering client.connect 95.25.132.180:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.