Element card · group Modded · atomic number 14,519, its rank
ServerName
Offline 95.25.194.25:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on ServerName?
Generated by the game, the map on ServerName is procedural.
What settings and rules apply on ServerName?
No gather rate appears in the name of ServerName. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In what location does ServerName sit?
There is no region on record for ServerName. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 95.25.194.25:28015.
Which Rust version is ServerName on?
Rust network protocol 2634 and build 167584 on Windows is what ServerName uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is ServerName for staying online?
ServerName is not online at the moment; the last sighting was 16 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 12 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on ServerName, and at what time?
Too few wipes are on record for ServerName to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 20 hours ago.
Lists and tags
Which meanings sit behind the tags on ServerName?
gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): 5 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167584 (Build): Build number: 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list ServerName publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does ServerName come up?
You will find ServerName on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does ServerName hold among Rust servers?
ServerName sits at #14,519 for seven-day player hours, placing it in the top 66% of ranked servers.
What does the current player count on ServerName tell you?
The last recorded sighting of ServerName was 16 days 20 hours ago, and it is offline now.
Getting on
What steps get you onto ServerName?
Open the console with F1 in Rust and type client.connect 95.25.194.25:28015. The Launch Rust button on this page does the same job through Steam.