Rust Data LabData lab · live
Live readings Servers11,611 Players33,784 Populated2,810 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Modded · atomic number 13,288, its rank

Testing server

Offline 95.26.137.200:28015 checked 43d ago

teams off moddedoxidehardcore
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,288no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Th TheLastOfRust … 4
    TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average 4/ 100
  2. 2 Ni Nikki & Yuni H… 4
    Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average 4/ 50
  3. 3 Al Alone & Afraid 2
    Alone & Afraid OC · no group limit · biweekly · 2 on average 2/ 50
  4. 4 Ev [BR/LATAM] Evo… 0
    [BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average 0/ 50
  5. 5 Th TheLastOfRust … 0
    TheLastOfRust Premium Hardcore PvE Zombie Survival no group limit · 2 on average 0/ 100
  6. 6 Sh ShockRust | Bl… 55
    ShockRust | Blue | NoLimit no group limit · 151 on average 55/ 500

Quick answers

from the figures on this page

Settings and map

What map is in play on Testing server?

A procedural map runs on Testing server, generated by the game.

How is Testing server configured, and what rules apply?

The name of Testing server carries no gather rate. No group limit is published. Play runs as hardcore, Facepunch's toughest setting. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does Testing server sit?

Nothing about a region is published by Testing server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 95.26.137.200:28015.

On what Rust version does Testing server operate?

On Windows, Testing server is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Testing server for staying online?

Currently offline, Testing server was last seen 43 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Testing server?

Testing server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 44 days 14 hours ago the current world was made.

Tags, lists

What should you understand from the tags Testing server carries?

The game's server browser reads the tags Testing server publishes, which are gmhardcore (Game mode): Hardcore rules make this a tougher mode; mp1 (Max players): 1 is the slot count; ts0 (Group limit): There is no team system here; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): It runs build 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Testing server appear in?

These themed Rust Data Lab lists carry Testing server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Player numbers

Against other Rust servers, where does Testing server place?

Testing server sits at #13,288 for seven-day player hours, placing it in the top – of ranked servers.

How full is Testing server right now?

Testing server is offline at the moment; the last sighting was 43 days 17 hours ago.

Connection

What steps get you onto Testing server?

You can connect by pressing F1 in Rust and entering client.connect 95.26.137.200:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules make this a tougher mode.
mp1
Max players 1 is the slot count.
ts0
Group limit There is no team system here.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163794
Build It runs build 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.