Rust Data LabData lab · live
Live readings Servers11,704 Players51,358 Populated3,284 Fresh wipes · 3h140 Sampled every 5 min

Element card · group Modded · atomic number 13,341, its rank

Testing server

Offline 95.26.139.157:28015 checked 41d ago

teams off moddedoxidehardcore
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,341no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Th TheLastOfRust … 8
    TheLastOfRust Hardcore PvE Zombie Survival no group limit · 9 on average 8/ 100
  2. 2 Ni Nikki & Yuni H… 2
    Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average 2/ 50
  3. 3 Al Alone & Afraid 1
    Alone & Afraid OC · no group limit · biweekly · 2 on average 1/ 50
  4. 4 Ev [BR/LATAM] Evo… 5
    [BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average 5/ 50
  5. 5 Th TheLastOfRust … 1
    TheLastOfRust Premium Hardcore PvE Zombie Survival no group limit · 2 on average 1/ 100
  6. 6 Sh ShockRust | Bl… 32
    ShockRust | Blue | NoLimit no group limit · 163 on average 32/ 500

Quick answers

from the figures on this page

Server setup

What map is in play on Testing server?

A procedural map runs on Testing server, generated by the game.

What settings and rules apply on Testing server?

The name of Testing server carries no gather rate. Nothing is published about a group limit. hardcore is the game mode, Facepunch's toughest setting. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is Testing server based in?

Nothing about a region is published by Testing server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 95.26.139.157:28015.

Which Rust version is Testing server on?

Rust network protocol 2633 and build 163794 on Windows is what Testing server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Testing server stay up, and how reliable is its uptime?

Right now Testing server is offline, with its last appearance 41 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.

Wipe days

What is the wiping pattern on Testing server?

Testing server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 days 8 hours ago.

Tags, lists

What should you understand from the tags Testing server carries?

The game's server browser reads the tags Testing server publishes, which are gmhardcore (Game mode): The rules are hardcore, which is harsher; mp1 (Max players): 1 is the slot count; ts0 (Group limit): Team play is disabled; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Testing server come up?

You will find Testing server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Player numbers

Against other Rust servers, where does Testing server place?

The seven-day player-hours table has Testing server at #13,341, in the top – of ranked servers.

How many players does Testing server have at the moment?

Testing server is offline at the moment; the last sighting was 41 days 4 hours ago.

Getting on

What is the way to join Testing server?

You can connect by pressing F1 in Rust and entering client.connect 95.26.139.157:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The rules are hardcore, which is harsher.
mp1
Max players 1 is the slot count.
ts0
Group limit Team play is disabled.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.