Element card · group Modded · atomic number 13,266, its rank
Testing server
Offline 95.26.141.163:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Testing server?
Generated by the game, the map on Testing server is procedural.
How is Testing server configured, and what rules apply?
Nothing in the name of Testing server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
Which location is Testing server based in?
No region is published by Testing server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 95.26.141.163:28015 is the address it uses.
What Rust version does Testing server currently run?
Rust network protocol 2633 and build 164530 on Windows is what Testing server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Testing server stay up, and how reliable is its uptime?
Testing server is not online at the moment; the last sighting was 38 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.
Wipes and resets
When does Testing server wipe, and how often?
The record holds too few of Testing server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 39 days 23 hours ago.
Tags, lists
How should you read the tags on Testing server?
gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): Build number: 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Testing server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Testing server appear in?
These themed Rust Data Lab lists carry Testing server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Testing server hold among Rust servers?
Testing server sits at #13,266 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on Testing server tell you?
Testing server is offline at the moment; the last sighting was 38 days 17 hours ago.
Connection
What steps get you onto Testing server?
You can connect by pressing F1 in Rust and entering client.connect 95.26.141.163:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.