Element card · group Modded · atomic number 15,591, its rank
Testing server
Offline 95.26.141.240:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What rules has Testing server set, and what settings are in force?
No gather rate appears in the name of Testing server. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts Testing server?
No region is published by Testing server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 95.26.141.240:28015.
On what Rust version does Testing server operate?
Rust network protocol 2634 and build 167398 on Windows is what Testing server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Testing server stay online?
Testing server is not online at the moment; the last sighting was 15 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 12 October 2026.
Wipes and resets
How often does a wipe happen on Testing server, and at what time?
Testing server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 15 hours ago.
Lists and tags
What should you understand from the tags Testing server carries?
The game's server browser reads the tags Testing server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Testing server come up?
These themed Rust Data Lab lists carry Testing server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does Testing server hold among Rust servers?
Player hours over the last week put Testing server at #15,591, inside the top 71% of ranked servers.
What does the current player count on Testing server tell you?
The last recorded sighting of Testing server was 15 days 21 hours ago, and it is offline now.
How to join
What steps get you onto Testing server?
You can connect by pressing F1 in Rust and entering client.connect 95.26.141.240:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.