Element card · group Modded
Testing server
Offline 95.26.143.185:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
How is Testing server configured, and what rules apply?
The name of Testing server carries no gather rate. No group limit is published. hardcore is the game mode, Facepunch's toughest setting. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts Testing server?
There is no region on record for Testing server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 95.26.143.185:28015.
On what Rust version does Testing server operate?
Rust network protocol 2633 and build 163794 on Windows is what Testing server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Testing server for staying online?
Currently offline, Testing server was last seen 45 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe schedule
How often does a wipe happen on Testing server, and at what time?
Testing server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 49 days 4 hours ago the current world was made.
Tags, lists
What should you understand from the tags Testing server carries?
gmhardcore (Game mode): Hardcore rules make this a tougher mode; mp1 (Max players): It has 1 slots; ts0 (Group limit): Team play is disabled; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Testing server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Testing server appear in?
You will find Testing server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Player numbers
What does the current player count on Testing server tell you?
No live signal from Testing server right now, which was last seen 45 days 20 hours ago.
How to join
What steps get you onto Testing server?
You can connect by pressing F1 in Rust and entering client.connect 95.26.143.185:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.