Rust Data LabData lab · live
Live readings Servers11,637 Players32,508 Populated2,805 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Modded · atomic number 13,258, its rank

Testing server

Offline 95.26.144.122:28015 checked 43d ago

teams off moddedoxidehardcore
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,258no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Th TheLastOfRust … 4
    TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average 4/ 100
  2. 2 Ni Nikki & Yuni H… 3
    Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average 3/ 50
  3. 3 Al Alone & Afraid 0
    Alone & Afraid OC · no group limit · biweekly · 2 on average 0/ 50
  4. 4 Ev [BR/LATAM] Evo… 0
    [BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average 0/ 50
  5. 5 Th TheLastOfRust … 0
    TheLastOfRust Premium Hardcore PvE Zombie Survival no group limit · 2 on average 0/ 100
  6. 6 Sh ShockRust | Bl… 35
    ShockRust | Blue | NoLimit no group limit · 153 on average 35/ 500

Quick answers

from the figures on this page

Map and rules

What map is in play on Testing server?

Generated by the game, the map on Testing server is procedural.

What rules has Testing server set, and what settings are in force?

The name of Testing server carries no gather rate. Nothing is published about a group limit. Play runs as hardcore, Facepunch's toughest setting. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does Testing server sit?

Nothing about a region is published by Testing server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 95.26.144.122:28015 is the address it uses.

On what Rust version does Testing server operate?

On Windows, Testing server is running Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.

How reliably does Testing server stay online?

Testing server is not online at the moment; the last sighting was 43 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 15 September 2026.

Wipe schedule

How often does a wipe happen on Testing server, and at what time?

The record holds too few of Testing server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 44 days 13 hours ago.

Lists and tags

What should you understand from the tags Testing server carries?

gmhardcore (Game mode): The rules are hardcore, which is harsher; mp1 (Max players): It has 1 slots; ts0 (Group limit): Team play is disabled; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Testing server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Testing server come up?

The Rust Data Lab lists that include Testing server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Player counts

What position does Testing server hold among Rust servers?

Testing server sits at #13,258 for seven-day player hours, placing it in the top – of ranked servers.

How full is Testing server right now?

Testing server is offline at the moment; the last sighting was 43 days 11 hours ago.

Getting on

How can you connect to Testing server?

In Rust, press F1 and enter client.connect 95.26.144.122:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The rules are hardcore, which is harsher.
mp1
Max players It has 1 slots.
ts0
Group limit Team play is disabled.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.