Element card · group Modded · atomic number 16,320, its rank
TEST
Offline 95.27.121.8:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on TEST?
The map on TEST is procedural, made by the game.
How is TEST configured, and what rules apply?
No gather rate appears in the name of TEST. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does TEST sit?
Nothing about a region is published by TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 95.27.121.8:28015.
On what Rust version does TEST operate?
On Windows, TEST is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
Does TEST stay up, and how reliable is its uptime?
Currently offline, TEST was last seen 32 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 24 September 2026.
Wipe days
What is the wiping pattern on TEST?
TEST's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 38 days 12 hours ago the current world was made.
Lists and tags
What should you understand from the tags TEST carries?
The game's server browser reads the tags TEST publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does TEST appear in?
These themed Rust Data Lab lists carry TEST: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does TEST compare with other servers in the rankings?
TEST sits at #16,320 for seven-day player hours, placing it in the top 71% of ranked servers.
How many players does TEST have at the moment?
No live signal from TEST right now, which was last seen 32 days 19 hours ago.
How to join
How can you connect to TEST?
In Rust, press F1 and enter client.connect 95.27.121.8:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.