Rust Data LabData lab · live
Live readings Servers11,711 Players51,860 Populated3,326 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Modded · atomic number 15,641, its rank

Server name on in-game server list

Offline 95.37.68.135:28015 checked 33d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,641top 71%
Last wipe33d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 24 SepMon 21 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 08:40 UTC33d ago 1 – running 1
Mon 21 Sep, 05:37 UTC36d ago 1 held half 3.1 days 1
Sat 19 Sep, 15:39 UTC38d ago 1 – 1.6 days 1
Sat 19 Sep, 07:31 UTC38d ago 1 – 0.3 days 0
Fri 18 Sep, 21:31 UTC39d ago 1 – 0.4 days 1
Thu 17 Sep, 16:35 UTC40d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Server name on in-game server list?

A procedural map runs on Server name on in-game server list, generated by the game.

How is Server name on in-game server list configured, and what rules apply?

Nothing in the name of Server name on in-game server list gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

In what location does Server name on in-game server list sit?

Nothing about a region is published by Server name on in-game server list. Rust Data Lab shows a server's stated location, not a verified position of the machine. 95.37.68.135:28015 is the address it uses.

Which Rust version is Server name on in-game server list on?

Rust network protocol 2633 and build 165217 on Windows is what Server name on in-game server list uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Server name on in-game server list stay up, and how reliable is its uptime?

Server name on in-game server list is not online at the moment; the last sighting was 33 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does Server name on in-game server list wipe, and how often?

No next wipe can be predicted on Server name on in-game server list: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 33 days 14 hours ago.

What does a typical wipe day on Server name on in-game server list involve?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Where it appears

Which meanings sit behind the tags on Server name on in-game server list?

gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): 5 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Server name on in-game server list publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Server name on in-game server list come up?

You will find Server name on in-game server list on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Server name on in-game server list compare with other servers in the rankings?

The seven-day player-hours table has Server name on in-game server list at #15,641, in the top 71% of ranked servers.

How full is Server name on in-game server list right now?

No live signal from Server name on in-game server list right now, which was last seen 33 days 14 hours ago.

Connection

What is the way to join Server name on in-game server list?

Open the console with F1 in Rust and type client.connect 95.37.68.135:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players 5 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.