Element card · group Modded · atomic number 14,143, its rank
Development Server
Offline 95.47.113.106:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 14:49 UTC38d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Development Server?
Generated by the game, the map on Development Server is procedural.
How is Development Server configured, and what rules apply?
Nothing in the name of Development Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is disabled.
Server facts
What region hosts Development Server?
There is no region on record for Development Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 95.47.113.106:28015 is the address it uses.
On what Rust version does Development Server operate?
Rust network protocol 2633 and build 164530 on Windows is what Development Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Development Server for staying online?
Right now Development Server is offline, with its last appearance 38 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 20 September 2026.
Wipe schedule
What is the wiping pattern on Development Server?
The record holds too few of Development Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 days 4 hours ago.
How does Development Server look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
Lists and tags
How should you read the tags on Development Server?
gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Development Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Development Server come up?
These themed Rust Data Lab lists carry Development Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does Development Server hold among Rust servers?
Development Server sits at #14,143 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on Development Server tell you?
Development Server is offline at the moment; the last sighting was 38 days 2 hours ago.
Getting on
What is the way to join Development Server?
In Rust, press F1 and enter client.connect 95.47.113.106:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.