Element card · group Modded · atomic number 15,119, its rank
10ms
Offline 95.55.118.66:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 10:48 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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- 3 Re RETRO RUST #1 … 152
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Quick answers
from the figures on this pageMap and rules
What map is in play on 10ms?
The map on 10ms is procedural, made by the game.
What rules has 10ms set, and what settings are in force?
Nothing in the name of 10ms gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
Which location is 10ms based in?
No region is published by 10ms. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 95.55.118.66:28015.
On what Rust version does 10ms operate?
On Windows, 10ms is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.
Does 10ms stay up, and how reliable is its uptime?
Right now 10ms is offline, with its last appearance 16 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 2 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does 10ms wipe, and how often?
The record holds too few of 10ms's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 17 days 2 hours ago the current world was made.
How does 10ms look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 6 hours after it began.
Where it appears
How should you read the tags on 10ms?
These are the tags 10ms makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): Player slots: 15; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does 10ms come up?
The Rust Data Lab lists that include 10ms are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does 10ms hold among Rust servers?
The seven-day player-hours table has 10ms at #15,119, in the top 68% of ranked servers.
How many players does 10ms have at the moment?
The last recorded sighting of 10ms was 16 days 20 hours ago, and it is offline now.
Connection
What steps get you onto 10ms?
You can connect by pressing F1 in Rust and entering client.connect 95.55.118.66:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.