Element card · group Modded · atomic number 15,957, its rank
Local Test Server
Offline 95.57.208.79:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Local Test Server?
Generated by the game, the map on Local Test Server is procedural.
How is Local Test Server configured, and what rules apply?
The name of Local Test Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
What region hosts Local Test Server?
There is no region on record for Local Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 95.57.208.79:28015 is the address it uses.
On what Rust version does Local Test Server operate?
On Windows, Local Test Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Local Test Server stay up, and how reliable is its uptime?
Local Test Server is not online at the moment; the last sighting was 6 days 19 hours ago. It was online for 0 of 144 hours in the last 6 full days, which is 0% uptime. On 28 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does Local Test Server wipe, and how often?
Local Test Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 29 days 1 hours ago the current world was made.
Lists and tags
How should you read the tags on Local Test Server?
The game's server browser reads the tags Local Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): Player slots: 15; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Local Test Server appear in?
You will find Local Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does Local Test Server place?
Player hours over the last week put Local Test Server at #15,957, inside the top 70% of ranked servers.
How full is Local Test Server right now?
Local Test Server is offline at the moment; the last sighting was 6 days 19 hours ago. The seven-day average for this server is 0 players.
Getting on
What steps get you onto Local Test Server?
In Rust, press F1 and enter client.connect 95.57.208.79:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.