Rust Data LabData lab · live
Live readings Servers11,800 Players71,158 Populated3,624 Fresh wipes · 3h176 Sampled every 5 min

Element card · group Modded · atomic number 15,957, its rank

Local Test Server

Offline 95.57.208.79:28015 checked 6d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,957top 70%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Oct29 Oct31 Oct1 Nov3 Nov4 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 My My Carbon Test… 0
    My Carbon Test Server groups of 8+ · 388 on average 0/ 50
  2. 2 Sh ShockRust | Bl… 216
    ShockRust | Blue | NoLimit no group limit · 156 on average 216/ 500
  3. 3 Ми МИНИ-КАРТА 2Х … 130
    МИНИ-КАРТА 2Х | STORM | FPS+ 04.11 EU · groups of 8+ · weekly · 127 on average 130/ 100
  4. 4 Re RETRO RUST #1 … 193
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 3.11 EU · groups of 16+ · weekly · 122 on average 193/ 225
  5. 5 Ru 404 RUST 2Х|ДЛ… 133
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 1.11 EU · groups of 16+ · monthly · 116 on average 133/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 496
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 3.11 EU · groups of 16+ · monthly · 116 on average 496/ 700

Quick answers

from the figures on this page

Map and rules

What map is in play on Local Test Server?

Generated by the game, the map on Local Test Server is procedural.

How is Local Test Server configured, and what rules apply?

The name of Local Test Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Local Test Server?

There is no region on record for Local Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 95.57.208.79:28015 is the address it uses.

On what Rust version does Local Test Server operate?

On Windows, Local Test Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Local Test Server stay up, and how reliable is its uptime?

Local Test Server is not online at the moment; the last sighting was 6 days 19 hours ago. It was online for 0 of 144 hours in the last 6 full days, which is 0% uptime. On 28 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does Local Test Server wipe, and how often?

Local Test Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 29 days 1 hours ago the current world was made.

Lists and tags

How should you read the tags on Local Test Server?

The game's server browser reads the tags Local Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): Player slots: 15; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Local Test Server appear in?

You will find Local Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does Local Test Server place?

Player hours over the last week put Local Test Server at #15,957, inside the top 70% of ranked servers.

How full is Local Test Server right now?

Local Test Server is offline at the moment; the last sighting was 6 days 19 hours ago. The seven-day average for this server is 0 players.

Getting on

What steps get you onto Local Test Server?

In Rust, press F1 and enter client.connect 95.57.208.79:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp15
Max players Player slots: 15.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.