Rust Data LabData lab · live
Live readings Servers11,686 Players55,597 Populated3,415 Fresh wipes · 3h92 Sampled every 5 min

Element card · group Modded · atomic number 5,833, its rank

My Rust Server - Test

Online 96.2.164.37:28015 checked 13m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,833top 26%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 21:46 UTC3d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 155
    ShockRust | Blue | NoLimit no group limit · 155 on average 155/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 133
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 133/ 100
  3. 3 Re RETRO RUST #1 … 190
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 190/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 120
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 120/ 700
  5. 5 Ru RustSpain.com … 10
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 10/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 51
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 51/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on My Rust Server - Test?

My Rust Server - Test runs a procedural map of size 3,500 with seed 352165132; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is My Rust Server - Test configured, and what rules apply?

No gather rate appears in the name of My Rust Server - Test. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

What region hosts My Rust Server - Test?

Nothing about a region is published by My Rust Server - Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 96.2.164.37:28015.

On what Rust version does My Rust Server - Test operate?

Rust network protocol 2635 and build 168909 on Windows is what My Rust Server - Test uses. The protocol must match for you to join; Steam will update your game.

Does My Rust Server - Test stay up, and how reliable is its uptime?

My Rust Server - Test is live as of now. The uptime it reports suggests it restarted roughly 3 days 10 hours ago. For the last 3 full days, 72 of 72 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 24 October 2026.

Does My Rust Server - Test hold a steady performance?

In the last 48 hours, it averaged 29 server fps, with a low of 13. Buildings, deployables and everything else in the world added up to as many as 68,522 entities. Memory use peaked at 3,367 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on My Rust Server - Test?

My Rust Server - Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 days 12 hours ago.

What does a typical wipe day on My Rust Server - Test involve?

Averaged across its recent wipes, the busiest point drew 2 players. 23 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on My Rust Server - Test?

These are the tags My Rust Server - Test makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Rust Server - Test come up?

The Rust Data Lab lists that include My Rust Server - Test are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does My Rust Server - Test place?

Player hours over the last week put My Rust Server - Test at #5,833, inside the top 26% of ranked servers.

What does the current player count on My Rust Server - Test tell you?

My Rust Server - Test currently shows 0 players across 50 slots. A seven-day sample gives 0 players on average and 2 at the top.

Getting on

What steps get you onto My Rust Server - Test?

Open the console with F1 in Rust and type client.connect 96.2.164.37:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.