Element card · group Modded · atomic number 15,454, its rank
GGN - Development
Offline 96.244.18.82:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What settings and rules apply on GGN - Development?
Nothing in the name of GGN - Development gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
What region hosts GGN - Development?
No region is published by GGN - Development. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 96.244.18.82:28015.
Which Rust version is GGN - Development on?
Rust network protocol 2633 and build 164530 on Windows is what GGN - Development uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does GGN - Development stay up, and how reliable is its uptime?
Currently offline, GGN - Development was last seen 38 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.
Wipe days
When does GGN - Development wipe, and how often?
GGN - Development's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 38 days 19 hours ago.
Where it appears
What should you understand from the tags GGN - Development carries?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list GGN - Development publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does GGN - Development come up?
These themed Rust Data Lab lists carry GGN - Development: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does GGN - Development compare with other servers in the rankings?
GGN - Development sits at #15,454 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on GGN - Development tell you?
No live signal from GGN - Development right now, which was last seen 38 days 18 hours ago.
Connection
What steps get you onto GGN - Development?
In Rust, press F1 and enter client.connect 96.244.18.82:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.