Rust Data LabData lab · live
Live readings Servers11,748 Players75,412 Populated3,731 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Modded · atomic number 12,005, its rank

JuanFranWorld

Online 97.113.222.218:28015 checked 14m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,005top 54%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75114:0023:0008:0018:0003:0012:00Wiped Mon 26 Oct, 15:34 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020014:0023:0008:0018:0003:0012:00Wiped Mon 26 Oct, 15:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 15:34 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on JuanFranWorld?

The map on JuanFranWorld is procedural at size 4,500 with seed 89322210, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has JuanFranWorld set, and what settings are in force?

No gather rate appears in the name of JuanFranWorld. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does JuanFranWorld sit?

No region is published by JuanFranWorld. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 97.113.222.218:28015.

What Rust version does JuanFranWorld currently run?

On Windows, JuanFranWorld is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does JuanFranWorld stay online?

At the moment, JuanFranWorld is online. The uptime it reports suggests it restarted roughly 8 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 20 October 2026, Rust Data Lab saw it for the first time.

How well does JuanFranWorld perform?

In the last 48 hours, it averaged 119 server fps, with a low of 91. The entity count reached 144,655, including buildings, deployables and all other world items. Memory use peaked at 4,866 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on JuanFranWorld?

Too few wipes are on record for JuanFranWorld to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 45 hours ago the current world was made.

Lists and tags

What should you understand from the tags JuanFranWorld carries?

The game's server browser reads the tags JuanFranWorld publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp5 (Max players): 5 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does JuanFranWorld appear in?

You will find JuanFranWorld on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, where does JuanFranWorld place?

JuanFranWorld sits at #12,005 for seven-day player hours, placing it in the top 54% of ranked servers.

How full is JuanFranWorld right now?

JuanFranWorld currently shows 0 players across 5 slots. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 04:00 UTC, when the average was 1 players.

How to join

What is the way to join JuanFranWorld?

In Rust, press F1 and enter client.connect 97.113.222.218:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp5
Max players 5 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.