Rust Data LabData lab · live
Live readings Servers11,736 Players70,701 Populated3,622 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 3,435, its rank

Hello Darkness PVE

Offline 97.247.19.87:28015 checked 1d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average1peak 4
Rank · atomic number#3,435top 15%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123413:0016:0019:0021:0000:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608013:0016:0019:0021:0000:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 185
    ShockRust | Blue | NoLimit no group limit · 155 on average 185/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 120
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 120/ 100
  3. 3 Re RETRO RUST #1 … 139
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 139/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 138
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 138/ 700
  5. 5 Ru RustSpain.com … 15
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 15/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 42
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 42/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Hello Darkness PVE?

Hello Darkness PVE runs a procedural map of size 4,500 with seed 1470027; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Hello Darkness PVE configured, and what rules apply?

No gather rate appears in the name of Hello Darkness PVE. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

Which location is Hello Darkness PVE based in?

No region is published by Hello Darkness PVE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 97.247.19.87:28015.

On what Rust version does Hello Darkness PVE operate?

On Windows, Hello Darkness PVE is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Hello Darkness PVE stay up, and how reliable is its uptime?

Right now Hello Darkness PVE is offline, with its last appearance 33 hours ago. According to the uptime it reports, the last restart was about 31 hours ago. For the last 7 full days, 148 of 168 hours were online, giving 88% uptime. The first sighting by Rust Data Lab was on 20 October 2026.

Does Hello Darkness PVE hold a steady performance?

In the last 48 hours, it averaged 56 server fps, with a low of 38. The entity count reached 121,574, including buildings, deployables and all other world items. Up to 3,963 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on Hello Darkness PVE?

The record holds too few of Hello Darkness PVE's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 9 hours ago.

Tags, lists

Which meanings sit behind the tags on Hello Darkness PVE?

These are the tags Hello Darkness PVE makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Hello Darkness PVE appear in?

You will find Hello Darkness PVE on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does Hello Darkness PVE compare with other servers in the rankings?

Hello Darkness PVE sits at #3,435 for seven-day player hours, placing it in the top 15% of ranked servers.

How many players does Hello Darkness PVE have at the moment?

No live signal from Hello Darkness PVE right now, which was last seen 33 hours ago. Averaged over the past week: 1 players, peaking at 4. Over 48 hours, the highest average fell at 16:00 UTC, at 2 players.

Getting on

What steps get you onto Hello Darkness PVE?

In Rust, press F1 and enter client.connect 97.247.19.87:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.