Rust Data LabData lab · live
Live readings Servers11,619 Players41,711 Populated3,041 Fresh wipes · 3h92 Sampled every 5 min

Element card · group Modded · atomic number 15,412, its rank

Hello Darkness PVE

Offline 97.247.33.103:28015 checked 4h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,412top 69%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123415:0017:0019:0022:0000:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608015:0017:0019:0022:0000:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 127
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  2. 2 Ми МИНИ-КАРТА 2Х … 124
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 124/ 100
  3. 3 Re RETRO RUST #1 … 124
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 124/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 52
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 52/ 700
  5. 5 Ru RustSpain.com … 6
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 6/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 24
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 24/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Hello Darkness PVE?

The map on Hello Darkness PVE is procedural at size 4,500 with seed 1470027, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Hello Darkness PVE?

No gather rate appears in the name of Hello Darkness PVE. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

Which location is Hello Darkness PVE based in?

Nothing about a region is published by Hello Darkness PVE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 97.247.33.103:28015.

On what Rust version does Hello Darkness PVE operate?

Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness PVE uses. The protocol must match for you to join; Steam will update your game.

Does Hello Darkness PVE stay up, and how reliable is its uptime?

Right now Hello Darkness PVE is offline, with its last appearance 4 hours ago. The uptime it reports suggests it restarted roughly 22 hours ago. The first sighting by Rust Data Lab was on 27 October 2026.

Does Hello Darkness PVE hold a steady performance?

In the last 48 hours, it averaged 61 server fps, with a low of 43. The entity count reached 121,620, including buildings, deployables and all other world items. Up to 3,410 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does Hello Darkness PVE wipe, and how often?

The record holds too few of Hello Darkness PVE's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 8 days 4 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on Hello Darkness PVE?

These are the tags Hello Darkness PVE makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Hello Darkness PVE appear in?

These themed Rust Data Lab lists carry Hello Darkness PVE: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Hello Darkness PVE hold among Rust servers?

Player hours over the last week put Hello Darkness PVE at #15,412, inside the top 69% of ranked servers.

How many players does Hello Darkness PVE have at the moment?

No live signal from Hello Darkness PVE right now, which was last seen 4 hours ago. Over seven days the mean player count is 0.

Connection

What is the way to join Hello Darkness PVE?

You can connect by pressing F1 in Rust and entering client.connect 97.247.33.103:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.