Rust Data LabData lab · live
Live readings Servers11,714 Players52,441 Populated3,325 Fresh wipes · 3h137 Sampled every 5 min

Element card · group Modded · atomic number 15,248, its rank

JustifiedGamingDotCom

Online 97.87.129.151:28015 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,248top 69%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:58 UTC25d ago 2 – running 0
Tue 29 Sep, 05:11 UTC28d ago 1 halved by day 1 2.8 days 0
Thu 24 Sep, 06:43 UTC33d ago 1 halved by day 1 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on JustifiedGamingDotCom?

The map on JustifiedGamingDotCom is procedural at size 5,999 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

How is JustifiedGamingDotCom configured, and what rules apply?

Nothing in the name of JustifiedGamingDotCom gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is JustifiedGamingDotCom based in?

Nothing about a region is published by JustifiedGamingDotCom. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 97.87.129.151:28015.

Which Rust version is JustifiedGamingDotCom on?

On Linux, JustifiedGamingDotCom is running Rust network protocol 2634 and build 166494. The protocol must match for you to join; Steam will update your game.

How reliably does JustifiedGamingDotCom stay online?

JustifiedGamingDotCom is live as of now. According to the uptime it reports, the last restart was about 15 days 13 hours ago. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does JustifiedGamingDotCom perform?

The last 48 hours show an average of 51 server fps and a minimum of 45. The maximum entity count was 78,989, covering buildings, deployables and all else in the world. Up to 8,799 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does JustifiedGamingDotCom wipe, and how often?

There is no next wipe to predict for JustifiedGamingDotCom, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 23 hours ago.

On JustifiedGamingDotCom, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on JustifiedGamingDotCom?

The game's server browser reads the tags JustifiedGamingDotCom publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does JustifiedGamingDotCom come up?

The Rust Data Lab lists that include JustifiedGamingDotCom are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does JustifiedGamingDotCom place?

JustifiedGamingDotCom sits at #15,248 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does JustifiedGamingDotCom have at the moment?

At the moment JustifiedGamingDotCom has 0 of its 50 slots filled. Averaged over the past week: 0 players, peaking at 1.

Getting on

How can you connect to JustifiedGamingDotCom?

Open the console with F1 in Rust and type client.connect 97.87.129.151:28015. The Launch Rust button on this page does the same job through Steam. For more, visit https://justifiedgaming.com/rust/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.