Rust Data LabData lab · live
Live readings Servers11,623 Players37,934 Populated2,921 Fresh wipes · 3h81 Sampled every 5 min

Element card · group Modded · atomic number 14,523, its rank

Lag Simulator 2026 - Maximum Suffering

Offline 98.116.82.200:28015 checked 27d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#14,523top 63%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:37 UTC27d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Lag Simulator 2026 - Maximum Suffering?

A procedural map runs on Lag Simulator 2026 - Maximum Suffering, generated by the game.

What settings and rules apply on Lag Simulator 2026 - Maximum Suffering?

No gather rate appears in the name of Lag Simulator 2026 - Maximum Suffering. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Lag Simulator 2026 - Maximum Suffering sit?

There is no region on record for Lag Simulator 2026 - Maximum Suffering. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 98.116.82.200:28015.

Which Rust version is Lag Simulator 2026 - Maximum Suffering on?

Rust network protocol 2634 and build 166494 on Windows is what Lag Simulator 2026 - Maximum Suffering uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Lag Simulator 2026 - Maximum Suffering stay online?

Lag Simulator 2026 - Maximum Suffering is not online at the moment; the last sighting was 27 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.

Wipe schedule

When does Lag Simulator 2026 - Maximum Suffering wipe, and how often?

The record holds too few of Lag Simulator 2026 - Maximum Suffering's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 6 hours ago.

What does a typical wipe day on Lag Simulator 2026 - Maximum Suffering involve?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

What should you understand from the tags Lag Simulator 2026 - Maximum Suffering carries?

The game's server browser reads the tags Lag Simulator 2026 - Maximum Suffering publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Lag Simulator 2026 - Maximum Suffering appear in?

The Rust Data Lab lists that include Lag Simulator 2026 - Maximum Suffering are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Lag Simulator 2026 - Maximum Suffering place?

Player hours over the last week put Lag Simulator 2026 - Maximum Suffering at #14,523, inside the top 63% of ranked servers.

How full is Lag Simulator 2026 - Maximum Suffering right now?

The last recorded sighting of Lag Simulator 2026 - Maximum Suffering was 27 days 6 hours ago, and it is offline now.

Getting on

What steps get you onto Lag Simulator 2026 - Maximum Suffering?

Open the console with F1 in Rust and type client.connect 98.116.82.200:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166494
Build Build number: 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.