Rust Data LabData lab · live
Live readings Servers11,725 Players63,058 Populated3,296 Fresh wipes · 3h188 Sampled every 5 min

Element card · group Modded · atomic number 10,552, its rank

Chrayntopia-dev

Online 98.142.0.118:28015 checked 12m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 1
Rank · atomic number#10,552top 47%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75101:0010:0020:0005:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040001:0010:0020:0005:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:02 UTC7d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 46
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  4. 4 Ru 404 RUST 2Х|ДЛ… 15
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 15/ 700
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    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 45/ 700
  6. 6 Ru RustSpain.com … 215
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 215/ 260

Quick answers

from the figures on this page

Map and rules

What map is in play on Chrayntopia-dev?

A procedural map of size 4,250 with seed 50000 runs on Chrayntopia-dev, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

How is Chrayntopia-dev configured, and what rules apply?

No gather rate appears in the name of Chrayntopia-dev. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

About the server

Which location is Chrayntopia-dev based in?

No region is published by Chrayntopia-dev. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 98.142.0.118:28015.

On what Rust version does Chrayntopia-dev operate?

On Linux, Chrayntopia-dev is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Chrayntopia-dev stay online?

Chrayntopia-dev is live as of now. According to the uptime it reports, the last restart was about 11 hours ago. It was online for 22 of 48 hours in the last 2 full days, which is 46% uptime. It first appeared to Rust Data Lab on 27 October 2026.

How well does Chrayntopia-dev perform?

The last 48 hours show an average of 208 server fps and a minimum of 127. The maximum entity count was 110,497, covering buildings, deployables and all else in the world. The highest memory usage was 4,256 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does Chrayntopia-dev wipe, and how often?

Too few wipes are on record for Chrayntopia-dev to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 7 days 6 hours ago the current world was made.

Where it appears

What should you understand from the tags Chrayntopia-dev carries?

The game's server browser reads the tags Chrayntopia-dev publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Chrayntopia-dev come up?

You will find Chrayntopia-dev on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does Chrayntopia-dev hold among Rust servers?

Player hours over the last week put Chrayntopia-dev at #10,552, inside the top 47% of ranked servers.

What does the current player count on Chrayntopia-dev tell you?

A snapshot of Chrayntopia-dev shows 0 players online. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 16:00 UTC, when the average was 1 players.

Getting on

What is the way to join Chrayntopia-dev?

You can connect by pressing F1 in Rust and entering client.connect 98.142.0.118:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players It has 0 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.