Element card · group Modded · atomic number 10,552, its rank
Chrayntopia-dev
Online 98.142.0.118:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:02 UTC7d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Chrayntopia-dev?
A procedural map of size 4,250 with seed 50000 runs on Chrayntopia-dev, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.
How is Chrayntopia-dev configured, and what rules apply?
No gather rate appears in the name of Chrayntopia-dev. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.
About the server
Which location is Chrayntopia-dev based in?
No region is published by Chrayntopia-dev. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 98.142.0.118:28015.
On what Rust version does Chrayntopia-dev operate?
On Linux, Chrayntopia-dev is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Chrayntopia-dev stay online?
Chrayntopia-dev is live as of now. According to the uptime it reports, the last restart was about 11 hours ago. It was online for 22 of 48 hours in the last 2 full days, which is 46% uptime. It first appeared to Rust Data Lab on 27 October 2026.
How well does Chrayntopia-dev perform?
The last 48 hours show an average of 208 server fps and a minimum of 127. The maximum entity count was 110,497, covering buildings, deployables and all else in the world. The highest memory usage was 4,256 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does Chrayntopia-dev wipe, and how often?
Too few wipes are on record for Chrayntopia-dev to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 7 days 6 hours ago the current world was made.
Where it appears
What should you understand from the tags Chrayntopia-dev carries?
The game's server browser reads the tags Chrayntopia-dev publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Chrayntopia-dev come up?
You will find Chrayntopia-dev on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What position does Chrayntopia-dev hold among Rust servers?
Player hours over the last week put Chrayntopia-dev at #10,552, inside the top 47% of ranked servers.
What does the current player count on Chrayntopia-dev tell you?
A snapshot of Chrayntopia-dev shows 0 players online. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 16:00 UTC, when the average was 1 players.
Getting on
What is the way to join Chrayntopia-dev?
You can connect by pressing F1 in Rust and entering client.connect 98.142.0.118:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.