Rust Data LabData lab · live
Live readings Servers11,823 Players72,372 Populated3,652 Fresh wipes · 3h214 Sampled every 5 min

Element card · group Modded · atomic number 9,250, its rank

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 2d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 2
Rank · atomic number#9,250top 42%
Last wipe8d agono schedule published
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 13d 23hThu 12 Nov, 12:34 UTC
  3. 21d 9hThu 19 Nov, 23:28 UTC
  4. 28d 20hFri 27 Nov, 10:22 UTC
  5. 35d 5hThu 3 Dec, 19:00 UTCFW
  6. 36d 7hFri 4 Dec, 21:17 UTC
  7. 43d 18hSat 12 Dec, 08:11 UTC

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 03:51 UTC8d ago 3+1 queue – running 0
Tue 13 Oct, 05:07 UTC16d ago 2 halved by day 1 7.9 days 0
Mon 5 Oct, 18:12 UTC23d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC30d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC31d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Chrayntopia-dev?

A procedural map of size 4,250 with seed 50000 runs on Chrayntopia-dev, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

How is Chrayntopia-dev configured, and what rules apply?

Nothing in the name of Chrayntopia-dev gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

About the server

Which location is Chrayntopia-dev based in?

Nothing about a region is published by Chrayntopia-dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 98.142.0.118:28015.

What Rust version does Chrayntopia-dev currently run?

On Linux, Chrayntopia-dev is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does Chrayntopia-dev stay online?

Chrayntopia-dev is not online at the moment; the last sighting was 2 days 3 hours ago. For the last 7 full days, 131 of 168 hours were online, giving 78% uptime. The first sighting by Rust Data Lab was on 25 September 2026.

Wipes and resets

How often does a wipe happen on Chrayntopia-dev, and at what time?

Chrayntopia-dev's recent wipes have come roughly every 7 days. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 8 days 9 hours ago.

How does Chrayntopia-dev look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. 23 hours after the latest wipe the crowd peaked, and a further 1 waited in the queue. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

What should you understand from the tags Chrayntopia-dev carries?

The game's server browser reads the tags Chrayntopia-dev publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Chrayntopia-dev come up?

The Rust Data Lab lists that include Chrayntopia-dev are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does Chrayntopia-dev place?

Chrayntopia-dev sits at #9,250 for seven-day player hours, placing it in the top 42% of ranked servers.

How many players does Chrayntopia-dev have at the moment?

No live signal from Chrayntopia-dev right now, which was last seen 2 days 3 hours ago. A seven-day sample gives 0 players on average and 2 at the top.

How to join

What is the way to join Chrayntopia-dev?

You can connect by pressing F1 in Rust and entering client.connect 98.142.0.118:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players Player slots: 0.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.