Element card · group Modded · atomic number 9,250, its rank
Chrayntopia-dev
Offline 98.142.0.118:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 13d 23hThu 12 Nov, 12:34 UTC
- 21d 9hThu 19 Nov, 23:28 UTC
- 28d 20hFri 27 Nov, 10:22 UTC
- 35d 5hThu 3 Dec, 19:00 UTCFW
- 36d 7hFri 4 Dec, 21:17 UTC
- 43d 18hSat 12 Dec, 08:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:51 UTC8d ago | 3+1 queue | – | running | 0 |
| Tue 13 Oct, 05:07 UTC16d ago | 2 | halved by day 1 | 7.9 days | 0 |
| Mon 5 Oct, 18:12 UTC23d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC30d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC31d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Chrayntopia-dev?
A procedural map of size 4,250 with seed 50000 runs on Chrayntopia-dev, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.
How is Chrayntopia-dev configured, and what rules apply?
Nothing in the name of Chrayntopia-dev gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
About the server
Which location is Chrayntopia-dev based in?
Nothing about a region is published by Chrayntopia-dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 98.142.0.118:28015.
What Rust version does Chrayntopia-dev currently run?
On Linux, Chrayntopia-dev is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How reliably does Chrayntopia-dev stay online?
Chrayntopia-dev is not online at the moment; the last sighting was 2 days 3 hours ago. For the last 7 full days, 131 of 168 hours were online, giving 78% uptime. The first sighting by Rust Data Lab was on 25 September 2026.
Wipes and resets
How often does a wipe happen on Chrayntopia-dev, and at what time?
Chrayntopia-dev's recent wipes have come roughly every 7 days. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 8 days 9 hours ago.
How does Chrayntopia-dev look on the day of a wipe?
Recent wipes on average reached 2 players at their busiest. 23 hours after the latest wipe the crowd peaked, and a further 1 waited in the queue. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.
Lists and tags
What should you understand from the tags Chrayntopia-dev carries?
The game's server browser reads the tags Chrayntopia-dev publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Chrayntopia-dev come up?
The Rust Data Lab lists that include Chrayntopia-dev are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, where does Chrayntopia-dev place?
Chrayntopia-dev sits at #9,250 for seven-day player hours, placing it in the top 42% of ranked servers.
How many players does Chrayntopia-dev have at the moment?
No live signal from Chrayntopia-dev right now, which was last seen 2 days 3 hours ago. A seven-day sample gives 0 players on average and 2 at the top.
How to join
What is the way to join Chrayntopia-dev?
You can connect by pressing F1 in Rust and entering client.connect 98.142.0.118:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.