Rust Data LabData lab · live
Live readings Servers11,676 Players50,302 Populated3,170 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Modded · atomic number 15,281, its rank

TxR

Offline 98.146.195.79:28015 checked 10d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,281top 69%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct10 Oct14 Oct18 Oct22 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:49 UTC10d ago 0 – running 0
Sun 18 Oct, 20:09 UTC10d ago 0 – 0.3 days 0
Sun 18 Oct, 13:42 UTC10d ago 0 – 0.3 days 0
Sat 17 Oct, 23:54 UTC11d ago 0 – 0.6 days 0
Sat 17 Oct, 16:10 UTC11d ago 0 – 0.3 days 0
Sat 17 Oct, 02:52 UTC12d ago 0 – 0.6 days 0
Sat 10 Oct, 19:21 UTC18d ago 0 – 6.3 days 0
Sat 10 Oct, 09:04 UTC19d ago 0 – 0.4 days 0
Wed 7 Oct, 19:13 UTC21d ago 0 – 2.6 days 0
Tue 6 Oct, 03:59 UTC23d ago 1 – 1.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on TxR?

The map on TxR is procedural, made by the game.

What settings and rules apply on TxR?

Nothing in the name of TxR gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is off, Valve's anti-cheat.

Server facts

In what location does TxR sit?

There is no region on record for TxR. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 98.146.195.79:28015.

What Rust version does TxR currently run?

On Windows, TxR is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

Does TxR stay up, and how reliable is its uptime?

Currently offline, TxR was last seen 10 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

Wipe days

What is the wiping pattern on TxR?

No next wipe can be predicted on TxR: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 23 days 1 hours ago.

What does a typical wipe day on TxR involve?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags TxR carries?

These are the tags TxR makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does TxR come up?

The Rust Data Lab lists that include TxR are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, where does TxR place?

The seven-day player-hours table has TxR at #15,281, in the top 69% of ranked servers.

How full is TxR right now?

No live signal from TxR right now, which was last seen 10 days 4 hours ago.

How to join

How can you connect to TxR?

Open the console with F1 in Rust and type client.connect 98.146.195.79:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.