Element card · group Modded · atomic number 5,805, its rank
Czar's Test Site
Online 98.192.201.112:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:01 UTC4d ago | 1 | – | running | 1 |
| Fri 23 Oct, 04:06 UTC5d ago | 1 | – | 1.8 days | 1 |
| Mon 5 Oct, 01:46 UTC24d ago | 1 | held half | 18.1 days | 0 |
| Sat 26 Sep, 04:04 UTC32d ago | 0 | – | 8.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Czar's Test Site?
A procedural map of size 4,250 with seed 1785020316 runs on Czar's Test Site, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has Czar's Test Site set, and what settings are in force?
No gather rate appears in the name of Czar's Test Site. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts Czar's Test Site?
There is no region on record for Czar's Test Site. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 98.192.201.112:28015 is the address it uses.
On what Rust version does Czar's Test Site operate?
Rust network protocol 2635 and build 168909 on Windows is what Czar's Test Site uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Czar's Test Site for staying online?
At the moment, Czar's Test Site is online. About 48 minutes ago is when it last restarted, based on its uptime. It was online for 31 of 168 hours in the last 7 full days, which is 18% uptime. The first sighting by Rust Data Lab was on 17 September 2026.
How well does Czar's Test Site perform?
In the last 48 hours, it averaged 64 server fps, with a low of 53. Buildings, deployables and everything else in the world added up to as many as 99,077 entities. Up to 2,610 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
What is the wiping pattern on Czar's Test Site?
With no fixed rhythm, Czar's Test Site wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 4 days 3 hours ago.
How does Czar's Test Site look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
Tags, lists
Which meanings sit behind the tags on Czar's Test Site?
The game's server browser reads the tags Czar's Test Site publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Czar's Test Site appear in?
These themed Rust Data Lab lists carry Czar's Test Site: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How does Czar's Test Site compare with other servers in the rankings?
Czar's Test Site sits at #5,805 for seven-day player hours, placing it in the top 26% of ranked servers.
How many players does Czar's Test Site have at the moment?
Of 10 slots, 1 are taken on Czar's Test Site right now. Averaged over the past week: 1 players, peaking at 1. Peak time in the past 48 hours: 04:00 UTC, when the average was 1 players.
Getting on
What steps get you onto Czar's Test Site?
You can connect by pressing F1 in Rust and entering client.connect 98.192.201.112:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.