Element card · group Vanilla · atomic number 5,556, its rank
[US] Skippy's Test Lab | 5x | PVE |
Offline NA 98.2.204.240:28015 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on [US] Skippy's Test Lab | 5x | PVE |?
A procedural map of size 4,500 with seed 1337 runs on [US] Skippy's Test Lab | 5x | PVE |, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.
How is [US] Skippy's Test Lab | 5x | PVE | configured, and what rules apply?
According to its name, [US] Skippy's Test Lab | 5x | PVE | runs 5x gather. With no change from the default, groups can hold up to 8 players. Play runs as build & creative, no gathering: sandbox building. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.
Server details
Which location is [US] Skippy's Test Lab | 5x | PVE | based in?
With its NA tag, [US] Skippy's Test Lab | 5x | PVE | places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 98.2.204.240:28015 is the address it uses.
On what Rust version does [US] Skippy's Test Lab | 5x | PVE | operate?
On Windows, [US] Skippy's Test Lab | 5x | PVE | is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does [US] Skippy's Test Lab | 5x | PVE | stay up, and how reliable is its uptime?
Currently offline, [US] Skippy's Test Lab | 5x | PVE | was last seen 9 hours ago. According to the uptime it reports, the last restart was about 9 hours ago. For the last 7 full days, 96 of 168 hours were online, giving 57% uptime. It first appeared to Rust Data Lab on 19 October 2026.
How well does [US] Skippy's Test Lab | 5x | PVE | perform?
In the last 48 hours, it averaged 150 server fps, with a low of 56. The maximum entity count was 90,299, covering buildings, deployables and all else in the world. Up to 3,524 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
What is the wiping pattern on [US] Skippy's Test Lab | 5x | PVE |?
An estimate from the force wipe puts the next wipe on [US] Skippy's Test Lab | 5x | PVE |. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 25 days 12 hours ago. Wipes monthly, according to the schedule in its tags.
Where it appears
How should you read the tags on [US] Skippy's Test Lab | 5x | PVE |?
The game's server browser reads the tags [US] Skippy's Test Lab | 5x | PVE | publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^c (Creative): You get a sandbox for building, without gathering; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does [US] Skippy's Test Lab | 5x | PVE | come up?
You will find [US] Skippy's Test Lab | 5x | PVE | on the following Rust Data Lab lists: 5x Rust servers, measured live, Modded Rust servers, measured, Rust build and creative servers, Creative Rust servers and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Player counts
What position does [US] Skippy's Test Lab | 5x | PVE | hold among Rust servers?
[US] Skippy's Test Lab | 5x | PVE | is #5,556 on seven-day player hours, #930 in North America, and in the top 25% of all ranked servers.
How full is [US] Skippy's Test Lab | 5x | PVE | right now?
No live signal from [US] Skippy's Test Lab | 5x | PVE | right now, which was last seen 9 hours ago. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 06:00 UTC, at 1 players.
Connection
What steps get you onto [US] Skippy's Test Lab | 5x | PVE |?
Open the console with F1 in Rust and type client.connect 98.2.204.240:28015. The Launch Rust button on this page does the same job through Steam.
