Rust Data LabData lab · live
Live readings Servers11,774 Players63,914 Populated3,541 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Modded · atomic number 15,880, its rank

Watkins Rust server | Powered by Electro

Offline 98.97.33.93:28015 checked 19d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,880top 72%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct8 Oct10 Oct11 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 99
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  4. 4 Ru RustSpain.com … 32
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  5. 5 Ru 404 RUST 2Х|ДЛ… 88
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Quick answers

from the figures on this page

Settings and map

What map is in play on Watkins Rust server | Powered by Electro?

A procedural map runs on Watkins Rust server | Powered by Electro, generated by the game.

How is Watkins Rust server | Powered by Electro configured, and what rules apply?

The name of Watkins Rust server | Powered by Electro carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Watkins Rust server | Powered by Electro?

Nothing about a region is published by Watkins Rust server | Powered by Electro. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 98.97.33.93:28015.

On what Rust version does Watkins Rust server | Powered by Electro operate?

On Linux, Watkins Rust server | Powered by Electro is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Watkins Rust server | Powered by Electro for staying online?

Right now Watkins Rust server | Powered by Electro is offline, with its last appearance 19 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 6 October 2026.

Wipe schedule

When does Watkins Rust server | Powered by Electro wipe, and how often?

Watkins Rust server | Powered by Electro's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 21 hours ago.

Tags, lists

What should you understand from the tags Watkins Rust server | Powered by Electro carries?

These are the tags Watkins Rust server | Powered by Electro makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): Player slots: 15; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Watkins Rust server | Powered by Electro come up?

The Rust Data Lab lists that include Watkins Rust server | Powered by Electro are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Watkins Rust server | Powered by Electro place?

Watkins Rust server | Powered by Electro sits at #15,880 for seven-day player hours, placing it in the top 72% of ranked servers.

How many players does Watkins Rust server | Powered by Electro have at the moment?

Watkins Rust server | Powered by Electro is offline at the moment; the last sighting was 19 days 12 hours ago.

Getting on

What steps get you onto Watkins Rust server | Powered by Electro?

You can connect by pressing F1 in Rust and entering client.connect 98.97.33.93:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players Player slots: 15.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.