Rust Data LabData lab · live
Live readings Servers11,904 Players102,408 Populated3,941 Fresh wipes · 3h403 Sampled every 5 min

Element card · group Modded · atomic number 15,327, its rank

Mudd's Rust Staging PVE Server

Online 99.106.112.153:28505 checked 13m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,327top 69%
Last wipe2h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75103:0004:0005:0015:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep27 Sep6 Oct12 Oct20 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 12

The first 48 hours of its last wipes

Mon 5 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:16 UTC2h ago – – running 0
Thu 29 Oct, 05:14 UTC12h ago – – – 0
Mon 5 Oct, 17:51 UTC23d ago 2 – – 2
Wed 23 Sep, 15:45 UTC36d ago 3 – 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Mudd's Rust Staging PVE Server?

Generated by the game, the map on Mudd's Rust Staging PVE Server is procedural.

What settings and rules apply on Mudd's Rust Staging PVE Server?

No gather rate appears in the name of Mudd's Rust Staging PVE Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server facts

In what location does Mudd's Rust Staging PVE Server sit?

Nothing about a region is published by Mudd's Rust Staging PVE Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 99.106.112.153:28505.

What Rust version does Mudd's Rust Staging PVE Server currently run?

Rust network protocol 2636 and build 169658 on Windows is what Mudd's Rust Staging PVE Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Mudd's Rust Staging PVE Server for staying online?

Mudd's Rust Staging PVE Server is live as of now. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 22 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Mudd's Rust Staging PVE Server?

There is no next wipe to predict for Mudd's Rust Staging PVE Server, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 hours ago.

On Mudd's Rust Staging PVE Server, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. 10 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 12 when it didn't hold.

Tags, lists

How should you read the tags on Mudd's Rust Staging PVE Server?

gmvanilla (Game mode): Survival, vanilla style; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2636 (Protocol): To join, your game must match protocol 2636; cs169658 (Build): Build number: 169658; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list Mudd's Rust Staging PVE Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Mudd's Rust Staging PVE Server come up?

You will find Mudd's Rust Staging PVE Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does Mudd's Rust Staging PVE Server hold among Rust servers?

The seven-day player-hours table has Mudd's Rust Staging PVE Server at #15,327, in the top 69% of ranked servers.

What does the current player count on Mudd's Rust Staging PVE Server tell you?

At the moment Mudd's Rust Staging PVE Server has 0 of its 5 slots filled. The past week gives an average of 0 players. Peak time in the past 48 hours: 16:00 UTC, when the average was 1 players.

How to join

What is the way to join Mudd's Rust Staging PVE Server?

You can connect by pressing F1 in Rust and entering client.connect 99.106.112.153:28505, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2636,gmvanilla,cs169658,ts8,^z,^y

Game

gmvanilla
Game mode Survival, vanilla style.
mp5
Max players It has 5 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2636
Protocol To join, your game must match protocol 2636.
cs169658
Build Build number: 169658.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.