Rust Data LabData lab · live
Live readings Servers11,869 Players103,347 Populated3,962 Fresh wipes · 3h552 Sampled every 5 min

Element card · group Modded · atomic number 13,792, its rank

Mudds PvE Rust Staging

Offline 99.106.112.153:28505 checked 24d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak –
Rank · atomic number#13,792top 61%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep28 Sep1 Oct5 Oct8 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 22:13 UTC26d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Mudds PvE Rust Staging?

Generated by the game, the map on Mudds PvE Rust Staging is procedural.

What rules has Mudds PvE Rust Staging set, and what settings are in force?

The name of Mudds PvE Rust Staging carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

About the server

In what location does Mudds PvE Rust Staging sit?

No region is published by Mudds PvE Rust Staging. Rust Data Lab shows a server's stated location, not a verified position of the machine. 99.106.112.153:28505 is the address it uses.

What Rust version does Mudds PvE Rust Staging currently run?

Rust network protocol 2634 and build 166722 on Windows is what Mudds PvE Rust Staging uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Mudds PvE Rust Staging for staying online?

Currently offline, Mudds PvE Rust Staging was last seen 24 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does Mudds PvE Rust Staging wipe, and how often?

The record holds too few of Mudds PvE Rust Staging's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 21 hours ago.

What does a typical wipe day on Mudds PvE Rust Staging involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on Mudds PvE Rust Staging?

These are the tags Mudds PvE Rust Staging makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166722 (Build): Build number: 166722; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Mudds PvE Rust Staging come up?

You will find Mudds PvE Rust Staging on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Mudds PvE Rust Staging place?

Mudds PvE Rust Staging sits at #13,792 for seven-day player hours, placing it in the top 61% of ranked servers.

How full is Mudds PvE Rust Staging right now?

No live signal from Mudds PvE Rust Staging right now, which was last seen 24 days 2 hours ago.

How to join

How can you connect to Mudds PvE Rust Staging?

In Rust, press F1 and enter client.connect 99.106.112.153:28505. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166722,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players It has 5 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166722
Build Build number: 166722.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.