Rust Data LabData lab · live
Live readings Servers11,697 Players44,561 Populated3,120 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Community · atomic number 10,597, its rank

The Island | Build & Combat Practice

Offline NA 99.235.133.57:28015 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,597top 48% · #1309 in NA
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75103:0004:0005:0006:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0004:0005:0006:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 48% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on The Island | Build & Combat Practice?

A procedural map of size 4,000 with seed 481981 runs on The Island | Build & Combat Practice, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has The Island | Build & Combat Practice set, and what settings are in force?

The name of The Island | Build & Combat Practice carries no gather rate. Groups top out at 8 players, the default for the game. combat training is the game mode, practice for aim and PvP, loot provided. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

In what location does The Island | Build & Combat Practice sit?

The NA tag is how The Island | Build & Combat Practice lists itself, in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 99.235.133.57:28015.

What Rust version does The Island | Build & Combat Practice currently run?

On Windows, The Island | Build & Combat Practice is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is The Island | Build & Combat Practice for staying online?

Currently offline, The Island | Build & Combat Practice was last seen 41 hours ago. According to the uptime it reports, the last restart was about 2 hours ago. For the last 7 full days, 64 of 168 hours were online, giving 38% uptime. The first sighting by Rust Data Lab was on 14 October 2026.

Is The Island | Build & Combat Practice known for smooth running?

In the last 48 hours, it averaged 86 server fps, with a low of 61. The entity count reached 94,240, including buildings, deployables and all other world items. The highest memory usage was 1,798 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does The Island | Build & Combat Practice wipe, and how often?

The record holds too few of The Island | Build & Combat Practice's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 4 hours ago the current world was made.

Where it appears

How should you read the tags on The Island | Build & Combat Practice?

gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): It has 20 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^c (Creative): No gathering here, just sandbox building of your choosing; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^k (Build server): Practise base design and construction; NA (North America): In the browser it sits under North America: that is the tag list The Island | Build & Combat Practice publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does The Island | Build & Combat Practice appear in?

You will find The Island | Build & Combat Practice on the following Rust Data Lab lists: Aim training servers, measured live, Rust build and creative servers, Creative Rust servers and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Creative ^c, Combat training ^d and Build server ^k; Group limit: 5 or more.

Population

What position does The Island | Build & Combat Practice hold among Rust servers?

Seven-day player hours place The Island | Build & Combat Practice at #10,597 overall, #1,309 in North America and in the top 48% of ranked servers.

How many players does The Island | Build & Combat Practice have at the moment?

The Island | Build & Combat Practice is offline at the moment; the last sighting was 41 hours ago. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 04:00 UTC, averaging 1 players.

Connection

How can you connect to The Island | Build & Combat Practice?

Open the console with F1 in Rust and type client.connect 99.235.133.57:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^c,^d,^k,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players It has 20 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Gameplay

^c
Creative No gathering here, just sandbox building of your choosing.
^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.
^k
Build server Practise base design and construction.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.