Rust Data LabData lab · live
Live readings Servers11,709 Players55,398 Populated3,239 Fresh wipes · 3h162 Sampled every 5 min

Element card · group Modded · atomic number 6,784, its rank

Test Server

Offline 99.252.41.209:58838 checked 14h ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ ?
7-day average1peak 1
Rank · atomic number#6,784top 30%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75112:0016:0019:0002:0003:0020:00Wiped Tue 27 Oct, 15:51 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:51 UTC1d ago – – running 1
Fri 23 Oct, 12:43 UTC5d ago 1 held half 4.1 days 1
Thu 22 Oct, 15:27 UTC6d ago 1 – 0.9 days 1
Wed 21 Oct, 22:03 UTC7d ago 1 – 0.7 days 1
Mon 19 Oct, 13:28 UTC9d ago 1 – 2.4 days 0
Thu 1 Oct, 10:19 UTC28d ago 1 halved by day 12 18.1 days 1
Wed 30 Sep, 02:50 UTC29d ago 1 – 1.3 days 1
Mon 28 Sep, 12:35 UTC30d ago 1 – 1.6 days 1
Sat 26 Sep, 19:19 UTC32d ago 1 – 1.7 days 1
Thu 24 Sep, 08:19 UTC35d ago 1 – 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Test Server?

A procedural map runs on Test Server, generated by the game.

What settings and rules apply on Test Server?

The name of Test Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Test Server based in?

There is no region on record for Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 99.252.41.209:58838 is the address it uses.

On what Rust version does Test Server operate?

On Windows, Test Server is running Rust network protocol 2635 and build 169566. The protocol must match for you to join; Steam will update your game.

How reliably does Test Server stay online?

Test Server is not online at the moment; the last sighting was 14 hours ago. For the last 7 full days, 24 of 168 hours were online, giving 14% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Test Server?

Test Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 38 hours ago.

Where it appears

Which meanings sit behind the tags on Test Server?

gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169566 (Build): The game build is 169566; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list Test Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Test Server appear in?

The Rust Data Lab lists that include Test Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Test Server hold among Rust servers?

The seven-day player-hours table has Test Server at #6,784, in the top 30% of ranked servers.

How full is Test Server right now?

No live signal from Test Server right now, which was last seen 14 hours ago. The week's figures average 1 players and top out at 1. The busiest point in the last 48 hours came at 15:00 UTC, averaging 1 players.

Connection

What is the way to join Test Server?

You can connect by pressing F1 in Rust and entering client.connect 99.252.41.209:58838, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169566,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players 0 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs169566
Build The game build is 169566.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.