Rust Data LabData lab · live
Live readings Servers11,782 Players67,928 Populated3,558 Fresh wipes · 3h196 Sampled every 5 min

Element card · group PvE · atomic number 8,136, its rank

TMD Test [Whitelist Only]

Online 104.129.132.129:28025 checked 11m ago

quad biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#8,136top 37%
Last wipe7d agobiweekly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, and #436 of the quad servers (top 53%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap6.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 20d 14hThu 19 Nov, 03:05 UTC
  3. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 03:05 UTC7d ago 2 – running 1
Sun 18 Oct, 19:18 UTC10d ago 1 halved by day 1 3.3 days 0
Thu 8 Oct, 00:48 UTC21d ago 1 halved by day 1 10.8 days 0
Thu 1 Oct, 22:03 UTC FW27d ago 2 halved by day 1 6.1 days 0
Tue 29 Sep, 19:54 UTC29d ago 0 – 2.1 days 0
Thu 17 Sep, 18:15 UTC41d ago 1 halved by day 1 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friend Not Foe… 1
    Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average 1/ 50
  2. 2 Rc [RU] RCVL_25Ru… 5
    [RU] RCVL_25Rus PVE/PVP Four EA · quad · biweekly · 2 on average 5/ 51
  3. 3 De Dead Valley | … 0
    Dead Valley | PvE | Bi-Weekly | Old Research System EU · quad · biweekly · 1 on average 0/ 50
  4. 4 Re Reforged Hybri… 11
    Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average 11/ 140
  5. 5 My [DE/GER] My-La… 2
    [DE/GER] My-Land [PVE/PVP-EVENTZONEN] EU · quad · monthly · 3 on average 2/ 50
  6. 6 Pv PVE | HARD | D… 2
    PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER EU · quad · monthly · 2 on average 2/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on TMD Test [Whitelist Only]?

A procedural map of size 4,096 with seed 1337 runs on TMD Test [Whitelist Only], generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

What rules has TMD Test [Whitelist Only] set, and what settings are in force?

Nothing in the name of TMD Test [Whitelist Only] gives a gather rate. You get up to 4 players per group (quad). Play runs as roleplay, jobs, towns and rules for roleplay. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts TMD Test [Whitelist Only]?

There is no region on record for TMD Test [Whitelist Only]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 104.129.132.129:28025.

Which Rust version is TMD Test [Whitelist Only] on?

Rust network protocol 2635 and build 168909 on Linux is what TMD Test [Whitelist Only] uses. The protocol must match for you to join; Steam will update your game.

Does TMD Test [Whitelist Only] stay up, and how reliable is its uptime?

TMD Test [Whitelist Only] is live as of now. About 3 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is TMD Test [Whitelist Only] known for smooth running?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The maximum entity count was 121,633, covering buildings, deployables and all else in the world. The highest memory usage was 5,475 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does TMD Test [Whitelist Only] wipe, and how often?

Following the tag is the best the prediction can do for TMD Test [Whitelist Only], whose record holds too few wipes to confirm its schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 7 days 9 hours ago. Wipes every two weeks are what its tags set out.

How does TMD Test [Whitelist Only] look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 16 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Lists and tags

Which meanings sit behind the tags on TMD Test [Whitelist Only]?

The game's server browser reads the tags TMD Test [Whitelist Only] publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): The map wipes on a two-week cycle; ^r (Roleplay): This is a roleplay server; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; modded (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does TMD Test [Whitelist Only] come up?

The Rust Data Lab lists that include TMD Test [Whitelist Only] are: Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust roleplay servers, measured. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

How does TMD Test [Whitelist Only] compare with other servers in the rankings?

Player hours over the last week put TMD Test [Whitelist Only] at #8,136, inside the top 37% of ranked servers. Within quad, its rank is #436.

How full is TMD Test [Whitelist Only] right now?

TMD Test [Whitelist Only] currently shows 0 players across 10 slots. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 18:00 UTC, when the average was 0 players.

Getting on

What is the way to join TMD Test [Whitelist Only]?

Open the console with F1 in Rust and type client.connect 104.129.132.129:28025. The Launch Rust button on this page does the same job through Steam. For more, visit https://store.themonsterden.net/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^r,^p,gmrust,cs168909,ts4,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.
modded
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.