Rust Data LabData lab · live
Live readings Servers11,692 Players54,249 Populated3,144 Fresh wipes · 3h123 Sampled every 5 min

Element card · group PvE · atomic number 8,190, its rank

Jitters Test Server

Online NA 104.129.132.227:30015 checked 8m ago

weekly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#8,190top 37% · #1176 in NA
Last wipe15d agoweekly schedule
Next wipe5d 8hWed 4 Nov, 10:20 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 10:20 UTC, in 5d 8h. Its weekly schedule tag · low confidence

usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

  1. 5d 8hWed 4 Nov, 10:20 UTC
  2. 6d 17hThu 5 Nov, 19:00 UTCFW
  3. 12d 8hWed 11 Nov, 10:20 UTC
  4. 19d 8hWed 18 Nov, 10:20 UTC
  5. 26d 8hWed 25 Nov, 10:20 UTC
  6. 33d 8hWed 2 Dec, 10:20 UTC
  7. 34d 17hThu 3 Dec, 19:00 UTCFW
  8. 40d 8hWed 9 Dec, 10:20 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:20 UTC15d ago 1 – running 0
Thu 8 Oct, 10:56 UTC21d ago 1 halved by day 2 6 days 0
Wed 30 Sep, 22:46 UTC29d ago 3 halved by day 3 7.5 days 0
Sun 27 Sep, 23:42 UTC32d ago 2 held half 3 days 1
Sun 27 Sep, 17:39 UTC32d ago 2 – 0.3 days 1
Sat 26 Sep, 20:43 UTC33d ago 2 – 0.9 days 0
Fri 25 Sep, 12:51 UTC34d ago 4 – 1.3 days 0
Thu 24 Sep, 16:28 UTC35d ago 4 – 0.8 days 0
Thu 24 Sep, 09:50 UTC35d ago 4 – 0.3 days 1
Thu 24 Sep, 00:14 UTC36d ago 4 – 0.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Jitters Test Server?

The map on Jitters Test Server is procedural at size 3,500 with seed 2244, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Jitters Test Server configured, and what rules apply?

No gather rate appears in the name of Jitters Test Server. With no change from the default, groups can hold up to 8 players. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does Jitters Test Server sit?

Jitters Test Server gives North America as its location, using the NA tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 104.129.132.227:30015.

What Rust version does Jitters Test Server currently run?

Rust network protocol 2635 and build 169621 on Linux is what Jitters Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Jitters Test Server for staying online?

At the moment, Jitters Test Server is online. The uptime it reports suggests it restarted roughly 18 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Jitters Test Server hold a steady performance?

In the last 48 hours, it averaged 60 server fps, with a low of 59. The entity count reached 93,000, including buildings, deployables and all other world items. The highest memory usage was 2,545 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Jitters Test Server?

Following the tag is the best the prediction can do for Jitters Test Server, whose record holds too few wipes to confirm its schedule. Due next on Wednesday 4 November at 10:20 UTC is its wipe. Counting back, the current world began 15 days 15 hours ago. Its tags carry a weekly wipe schedule.

What does a typical wipe day on Jitters Test Server involve?

At their busiest, recent wipes averaged 2 players. 23 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 33% of recent wipes. The crowd fell below half by day 2.5 when it didn't hold.

Where it appears

What should you understand from the tags Jitters Test Server carries?

The game's server browser reads the tags Jitters Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs169621 (Build): The game build is 169621; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^p (PvE): You fight the world, not other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): North America is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Jitters Test Server appear in?

These themed Rust Data Lab lists carry Jitters Test Server: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Player numbers

How does Jitters Test Server compare with other servers in the rankings?

Jitters Test Server is #8,190 on seven-day player hours, #1,176 in North America, and in the top 37% of all ranked servers.

How full is Jitters Test Server right now?

Of 10 slots, 0 are taken on Jitters Test Server right now. The week's figures average 0 players and top out at 2.

Connection

What steps get you onto Jitters Test Server?

In Rust, press F1 and enter client.connect 104.129.132.227:30015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs169621
Build The game build is 169621.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.