Rust Data LabData lab · live
Live readings Servers11,661 Players51,383 Populated3,245 Fresh wipes · 3h86 Sampled every 5 min

Element card · group PvE · atomic number 4,019, its rank

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Offline NA 104.143.2.47:28015 checked 5h ago

monthly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 3
Rank · atomic number#4,019top 18% · #668 in NA
Last wipe26d agomonthly schedule
Next wipe8d 9hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0021:0005:0012:0020:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304014:0021:0005:0012:0020:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 8d 9hThu 5 Nov, 19:00 UTCFW
  2. 36d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:49 UTC FW26d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Go Good Times Cus… 0
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  2. 2 Dr Drunk Potatoes… 1
    Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK NA · groups of 8+ · monthly · 1 on average 1/ 50
  3. 3 Ep Epic PvE | 2X … 1
    Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai NA · groups of 8+ · 2x · monthly · 3 on average 1/ 200
  4. 4 Od Odyssey RusTT … 0
    Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 NA · groups of 8+ · biweekly · 1 on average 0/ 50
  5. 5 Ou Outpost Omega … 1
    Outpost Omega | PVE | Build | Explore | Thrive NA · groups of 8+ · biweekly · 1 on average 1/ 100
  6. 6 Ru [US] RustDecay… 4
    [US] RustDecay PVE 15x Relax & Build - No Kill No Raid NA · groups of 8+ · 15x · monthly · 12 on average 4/ 50

Quick answers

from the figures on this page

Map and rules

What map is in play on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

A procedural map of size 4,250 with seed 1337 runs on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What settings and rules apply on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

No gather rate appears in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server details

What region hosts RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 104.143.2.47:28015.

Which Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?

Rust network protocol 2635 and build 168909 on Linux is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] uses. The protocol must match for you to join; Steam will update your game.

How dependable is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] for staying online?

Currently offline, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] was last seen 5 hours ago. According to the uptime it reports, the last restart was about 23 hours ago. It was online for 158 of 168 hours in the last 7 full days, which is 94% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hold a steady performance?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The entity count reached 148,049, including buildings, deployables and all other world items. Memory use peaked at 6,390 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe, and how often?

Wiping once a month with the force wipe is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 26 days 11 hours ago. A monthly wipe schedule is what its tags publish.

How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] look on the day of a wipe?

Recent wipes on average reached 5 players at their busiest. Peak numbers on the latest wipe came 26 hours in.

Tags, lists

Which meanings sit behind the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

These are the tags RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] come up?

These themed Rust Data Lab lists carry RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, measured, Rust build and creative servers, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

Against other Rust servers, where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] place?

Player hours for the past seven days give RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] #4,019, #668 in North America, and a place in the top 18% of ranked servers.

What does the current player count on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] tell you?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline at the moment; the last sighting was 5 hours ago. A seven-day sample gives 1 players on average and 3 at the top. Peak time in the past 48 hours: 01:00 UTC, when the average was 2 players.

Getting on

How can you connect to RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

You can connect by pressing F1 in Rust and entering client.connect 104.143.2.47:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/478SQzbUU9.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.