Element card · group PvE · atomic number 4,019, its rank
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Offline NA 104.143.2.47:28015 checked 5h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Coming wipes
- 8d 9hThu 5 Nov, 19:00 UTCFW
- 36d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:49 UTC FW26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
A procedural map of size 4,250 with seed 1337 runs on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.
What settings and rules apply on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
No gather rate appears in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. VAC is on, Valve's anti-cheat.
Server details
What region hosts RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 104.143.2.47:28015.
Which Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?
Rust network protocol 2635 and build 168909 on Linux is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] uses. The protocol must match for you to join; Steam will update your game.
How dependable is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] for staying online?
Currently offline, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] was last seen 5 hours ago. According to the uptime it reports, the last restart was about 23 hours ago. It was online for 158 of 168 hours in the last 7 full days, which is 94% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hold a steady performance?
In the last 48 hours, it averaged 30 server fps, with a low of 30. The entity count reached 148,049, including buildings, deployables and all other world items. Memory use peaked at 6,390 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
When does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe, and how often?
Wiping once a month with the force wipe is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 26 days 11 hours ago. A monthly wipe schedule is what its tags publish.
How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] look on the day of a wipe?
Recent wipes on average reached 5 players at their busiest. Peak numbers on the latest wipe came 26 hours in.
Tags, lists
Which meanings sit behind the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
These are the tags RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] come up?
These themed Rust Data Lab lists carry RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, measured, Rust build and creative servers, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
Against other Rust servers, where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] place?
Player hours for the past seven days give RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] #4,019, #668 in North America, and a place in the top 18% of ranked servers.
What does the current player count on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] tell you?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline at the moment; the last sighting was 5 hours ago. A seven-day sample gives 1 players on average and 3 at the top. Peak time in the past 48 hours: 01:00 UTC, when the average was 2 players.
Getting on
How can you connect to RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
You can connect by pressing F1 in Rust and entering client.connect 104.143.2.47:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/478SQzbUU9.
