Rust Data LabData lab · live
Live readings Servers11,751 Players55,890 Populated3,402 Fresh wipes · 3h132 Sampled every 5 min

Element card · group Modded · atomic number 9,640, its rank

⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN

Online NA · us1 104.143.3.90:28115 checked 8m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak 3
Rank · atomic number#9,640top 43% · #1263 in NA
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75100:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 43% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:49 UTC11h ago – – – 0
Tue 27 Oct, 11:48 UTC1d ago – – – 0
Mon 26 Oct, 11:49 UTC2d ago – – – 0
Sun 25 Oct, 11:49 UTC3d ago – – – 0
Sat 24 Oct, 11:49 UTC4d ago – – – 0
Fri 23 Oct, 11:49 UTC5d ago – – – 0
Thu 22 Oct, 11:49 UTC6d ago – – – 0
Wed 21 Oct, 11:49 UTC7d ago – – – 0
Tue 20 Oct, 11:49 UTC8d ago – – – 0
Mon 19 Oct, 11:49 UTC9d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru [US] RUST ROOM… 67
    [US] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX NA · no group limit · 55 on average 67/ 152
  2. 2 Uk UKN.GG - US Sa… 4
    UKN.GG - US Sandbox - Creative | Build | Noclip NA · groups of 1000+ · 4 on average 4/ 200
  3. 3 Ru [RU] RUST ROOM… 250
    [RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX EU · no group limit · 453 on average 250/ 504
  4. 4 Th [EU] THE WAR I… 6
    [EU] THE WAR I Creative I Builder Map EU · groups of 8+ · 8 on average 6/ 110
  5. 5 Uk UKN.GG - EU Sa… 2
    UKN.GG - EU Sandbox - Creative | Build | Noclip EU · groups of 1000+ · 5 on average 2/ 200
  6. 6 Ru [EU] Rumblest … 4
    [EU] Rumblest »F1 Staging Test | Team-only PvP« EU · groups of 8+ · 2 on average 4/ 50

Quick answers

from the figures on this page

Settings and map

What map is in play on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?

A procedural map of size 6,000 with seed 1337 runs on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: ★BUILD ★ MINIGAMES★.

What settings and rules apply on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?

The name of ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN carries no gather rate. Groups top out at 8 players, the default for the game. minigames & battle royale is the game mode, battle royale, Bedwars, parkour and arenas. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?

The NA tag puts ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN in North America, and its region code is us1. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 104.143.3.90:28115.

Which Rust version is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN on?

Rust network protocol 2635 and build 168909 on Linux is what ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN uses. The protocol must match for you to join; Steam will update your game.

How reliably does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN stay online?

⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN is live as of now. According to the uptime it reports, the last restart was about 9 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN perform?

Server fps averaged 60 over the last 48 hours, with 56 as the lowest. The maximum entity count was 427, covering buildings, deployables and all else in the world. The highest memory usage was 3,174 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN wipe, and how often?

No wipe schedule exists for ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN: its world is remade every few hours, and a reset of that kind is not a wipe.

Where it appears

What should you understand from the tags ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN carries?

These are the tags ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp150 (Max players): Player slots: 150; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $rus1 (Region code): Region code: us1; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^k (Build server): Practise base design and construction; ^j (Battle royale): It plays as a battle royale: loot, fight, and the zone closes; ^i (Battlefield): Quick, kit-based PvP at high rates; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN come up?

These themed Rust Data Lab lists carry ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN: Modded Rust servers, measured, Aim training servers, measured live, Battlefield servers, measured, Rust build and creative servers, Creative Rust servers and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

What position does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN hold among Rust servers?

⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN is #9,640 on seven-day player hours, #1,263 in North America, and in the top 43% of all ranked servers.

How full is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN right now?

⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN currently shows 0 players across 150 slots. A seven-day sample gives 0 players on average and 3 at the top. Peak time in the past 48 hours: 20:00 UTC, when the average was 0 players.

Connection

What is the way to join ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?

In Rust, press F1 and enter client.connect 104.143.3.90:28115. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://teatime.gg.

Server tags

what each one means

Published as mp150,ptrak,$rus1,v2635,^z,^y,^c,^e,^d,^k,gmrust,cs168909,ts8,^j,^i,NA

Game

gmrust
Game mode Standard Rust survival is the game here.
mp150
Max players Player slots: 150.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$rus1
Region code Region code: us1.

Gameplay

^c
Creative Build freely in a sandbox, with no gathering needed.
^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.
^k
Build server Practise base design and construction.
^j
Battle royale It plays as a battle royale: loot, fight, and the zone closes.
^i
Battlefield Quick, kit-based PvP at high rates.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.