Rust Data LabData lab · live
Live readings Servers11,792 Players68,594 Populated3,568 Fresh wipes · 3h191 Sampled every 5 min

Element card · group Modded · atomic number 1,863, its rank

UKN.GG - US Sandbox - Creative | Build | Noclip

Online 64.40.8.192:28014 checked 9m ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 200 0% full Room to join
7-day average3peak 42
Rank · atomic number#1,863top 8%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246813:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:58 UTC1h ago – – – 1
Wed 28 Oct, 10:58 UTC1d ago – – – 2
Tue 27 Oct, 10:58 UTC2d ago – – – 0
Mon 26 Oct, 10:58 UTC3d ago – – – 2
Sun 25 Oct, 10:58 UTC4d ago – – – 2
Sat 24 Oct, 09:58 UTC5d ago – – – 2
Fri 23 Oct, 09:58 UTC6d ago – – – 1
Thu 22 Oct, 09:58 UTC7d ago – – – 7
Wed 21 Oct, 09:58 UTC8d ago – – – 4
Wed 21 Oct, 08:29 UTC8d ago – – – 4

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  3. 3 Th [EU] THE WAR I… 20
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  5. 5 Te ⦿ TEATIME.GG С… 6
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Quick answers

from the figures on this page

Settings and map

What map is in play on UKN.GG - US Sandbox - Creative | Build | Noclip?

UKN.GG - US Sandbox - Creative | Build | Noclip runs a procedural map of size 3,000 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: UKN Map.

What rules has UKN.GG - US Sandbox - Creative | Build | Noclip set, and what settings are in force?

The name of UKN.GG - US Sandbox - Creative | Build | Noclip carries no gather rate. You get up to 1000 players per group. Play runs as build & creative, no gathering: sandbox building. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

Which location is UKN.GG - US Sandbox - Creative | Build | Noclip based in?

The name of UKN.GG - US Sandbox - Creative | Build | Noclip points to North America, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 64.40.8.192:28014.

Which Rust version is UKN.GG - US Sandbox - Creative | Build | Noclip on?

Rust network protocol 2635 and build 168909 on Windows is what UKN.GG - US Sandbox - Creative | Build | Noclip uses. The protocol must match for you to join; Steam will update your game.

Does UKN.GG - US Sandbox - Creative | Build | Noclip stay up, and how reliable is its uptime?

Right now, UKN.GG - US Sandbox - Creative | Build | Noclip is reachable. About 3 minutes ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does UKN.GG - US Sandbox - Creative | Build | Noclip perform?

The last 48 hours show an average of 29 server fps and a minimum of 2. The maximum entity count was 6,386, covering buildings, deployables and all else in the world. Memory use peaked at 3,469 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does UKN.GG - US Sandbox - Creative | Build | Noclip wipe, and how often?

No wipe schedule exists for UKN.GG - US Sandbox - Creative | Build | Noclip: its world is remade every few hours, and a reset of that kind is not a wipe.

Tags, lists

Which meanings sit behind the tags on UKN.GG - US Sandbox - Creative | Build | Noclip?

The game's server browser reads the tags UKN.GG - US Sandbox - Creative | Build | Noclip publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp200 (Max players): Player slots: 200; ts1000 (Group limit): No team may exceed 1000; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^k (Build server): Base building and practice are the focus; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does UKN.GG - US Sandbox - Creative | Build | Noclip come up?

These themed Rust Data Lab lists carry UKN.GG - US Sandbox - Creative | Build | Noclip: Modded Rust servers, measured, Aim training servers, measured live, Rust build and creative servers, Creative Rust servers and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Who operates UKN.GG - US Sandbox - Creative | Build | Noclip?

The ukn.gg hostname UKN.GG - US Sandbox - Creative | Build | Noclip publishes also appears on 14 other servers we track, so the same operator most likely runs them.

Population

How does UKN.GG - US Sandbox - Creative | Build | Noclip compare with other servers in the rankings?

Player hours over the last week put UKN.GG - US Sandbox - Creative | Build | Noclip at #1,863, inside the top 8% of ranked servers.

What does the current player count on UKN.GG - US Sandbox - Creative | Build | Noclip tell you?

UKN.GG - US Sandbox - Creative | Build | Noclip currently shows 1 players across 200 slots. The week's figures average 3 players and top out at 42. The busiest point in the last 48 hours came at 18:00 UTC, averaging 4 players.

How to join

What steps get you onto UKN.GG - US Sandbox - Creative | Build | Noclip?

Open the console with F1 in Rust and type client.connect 64.40.8.192:28014. The Launch Rust button on this page does the same job through Steam. You can find its website at https://ukn.gg.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^c,^k,gmrust,cs168909,ts1000

Game

gmrust
Game mode Standard Rust survival is the game here.
mp200
Max players Player slots: 200.
ts1000
Group limit No team may exceed 1000.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Gameplay

^c
Creative Build freely in a sandbox, with no gathering needed.
^k
Build server Base building and practice are the focus.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.