Rust Data LabData lab · live
Live readings Servers11,895 Players92,684 Populated4,089 Fresh wipes · 3h167 Sampled every 5 min

Element card · group Modded · atomic number 2,147, its rank

[EU] Rumblest »F1 Staging Test | Team-only PvP«

Online EU · ger 213.202.218.229:28026 checked 9m ago

modded
Join the experiment
Atomic mass · players now 3/ 50 6% full Room to join
7-day average2peak 9
Rank · atomic number#2,147top 10% · #827 in EU
No wipesresets12 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246820:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers, top 28% in EU. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 05:02 UTC14h ago – – – 2
Mon 26 Oct, 05:01 UTC1d ago – – – 1
Sun 25 Oct, 05:01 UTC2d ago – – – 1
Sat 24 Oct, 04:54 UTC3d ago – – – 0
Sat 24 Oct, 04:01 UTC3d ago – – – 1
Fri 23 Oct, 21:00 UTC3d ago – – – 1
Fri 23 Oct, 18:38 UTC4d ago – – – 3
Fri 23 Oct, 17:56 UTC4d ago – – – 2
Fri 23 Oct, 04:01 UTC4d ago – – – 1
Thu 22 Oct, 04:00 UTC5d ago – – – 1

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the same kind of game, then region, group limit, rate and wipes
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  3. 3 Uk UKN.GG - EU Sa… 2
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  4. 4 Th [EU] THE WAR I… 13
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  5. 5 Te ⦿ TEATIME.GG С… 4
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  6. 6 Uk UKN.GG - US Sa… 6
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Quick answers

from the figures on this page

Settings and map

What map is in play on [EU] Rumblest »F1 Staging Test | Team-only PvP«?

A procedural map of size 3,500 with seed 1337 runs on [EU] Rumblest »F1 Staging Test | Team-only PvP«, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has [EU] Rumblest »F1 Staging Test | Team-only PvP« set, and what settings are in force?

The name of [EU] Rumblest »F1 Staging Test | Team-only PvP« carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as build & creative, no gathering: sandbox building. In the server browser it sits under Modded: the game is changed by plugins or settings. Anti-cheat is on: Valve's VAC.

About the server

What region hosts [EU] Rumblest »F1 Staging Test | Team-only PvP«?

The EU tag puts [EU] Rumblest »F1 Staging Test | Team-only PvP« in Europe, and its region code is ger. Rust Data Lab shows a server's stated location, not a verified position of the machine. 213.202.218.229:28026 is the address it uses.

What Rust version does [EU] Rumblest »F1 Staging Test | Team-only PvP« currently run?

Rust network protocol 2635 and build 169310 on Linux is what [EU] Rumblest »F1 Staging Test | Team-only PvP« uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [EU] Rumblest »F1 Staging Test | Team-only PvP« stay online?

[EU] Rumblest »F1 Staging Test | Team-only PvP« is live as of now. The uptime it reports suggests it restarted roughly 5 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does [EU] Rumblest »F1 Staging Test | Team-only PvP« hold a steady performance?

In the last 48 hours, it averaged 30 server fps, with a low of 9. The maximum entity count was 72,000, covering buildings, deployables and all else in the world. The highest memory usage was 1,879 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does [EU] Rumblest »F1 Staging Test | Team-only PvP« wipe, and how often?

A fresh world appears on [EU] Rumblest »F1 Staging Test | Team-only PvP« every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Where it appears

Which meanings sit behind the tags on [EU] Rumblest »F1 Staging Test | Team-only PvP«?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169310 (Build): Build number: 169310; ptrak (Networking): The network layer is RakNet, standard in the game; $rger (Region code): Region code: ger; ^c (Creative): You get a sandbox for building, without gathering; ^k (Build server): Base building and practice are the focus; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): The server browser files it under Europe: that is the tag list [EU] Rumblest »F1 Staging Test | Team-only PvP« publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [EU] Rumblest »F1 Staging Test | Team-only PvP« appear in?

You will find [EU] Rumblest »F1 Staging Test | Team-only PvP« on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k and Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.

Whose server is [EU] Rumblest »F1 Staging Test | Team-only PvP«?

2 other servers we track publish a rumblest.com hostname as well, which makes one operator the likely runner of them and [EU] Rumblest »F1 Staging Test | Team-only PvP«.

Player numbers

How does [EU] Rumblest »F1 Staging Test | Team-only PvP« compare with other servers in the rankings?

Player hours for the past seven days give [EU] Rumblest »F1 Staging Test | Team-only PvP« #2,147, #827 in Europe, and a place in the top 10% of ranked servers.

How full is [EU] Rumblest »F1 Staging Test | Team-only PvP« right now?

At the moment [EU] Rumblest »F1 Staging Test | Team-only PvP« has 3 of its 50 slots filled. A seven-day sample gives 2 players on average and 9 at the top. Over 48 hours, the highest average fell at 17:00 UTC, at 5 players.

Connection

How can you connect to [EU] Rumblest »F1 Staging Test | Team-only PvP«?

Open the console with F1 in Rust and type client.connect 213.202.218.229:28026. The Launch Rust button on this page does the same job through Steam. You can find its website at https://info.rumblest.com.

Server tags

what each one means

Published as mp50,ptrak,$rger,v2635,^c,^k,EU,gmrust,cs169310,ts8,^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs169310
Build Build number: 169310.
ptrak
Networking The network layer is RakNet, standard in the game.
$rger
Region code Region code: ger.

Gameplay

^c
Creative You get a sandbox for building, without gathering.
^k
Build server Base building and practice are the focus.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.