Rust Data LabData lab · live
Live readings Servers11,618 Players39,799 Populated2,961 Fresh wipes · 3h88 Sampled every 5 min

Element card · group Community · atomic number 14,967, its rank

[ZA] Chocolate Aim Train | 1v1 | FFA | Targets

Offline 105.246.127.92:28031 checked 23d ago

Join the experiment
Atomic mass · players now 1/ 350 0% full Room to join
7-day average0peak –
Rank · atomic number#14,967top 67%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Na NA | Apex Aim … 0
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  2. 2 Qa Q1 - Aim Train… 0
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  3. 3 Eu EU | Deadzone … 0
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  4. 4 De Deadshot's Are… 0
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  5. 5 Mi MINICOPTER / H… 0
    MINICOPTER / HELICOPTER TRAINING groups of 8+ · 5 on average 0/ 100
  6. 6 Pl PLUKN - US Mon… 4
    PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average 4/ 10

Quick answers

from the figures on this page

Settings and map

What rules has [ZA] Chocolate Aim Train | 1v1 | FFA | Targets set, and what settings are in force?

The name of [ZA] Chocolate Aim Train | 1v1 | FFA | Targets carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is disabled.

Server facts

In what location does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets sit?

The name of [ZA] Chocolate Aim Train | 1v1 | FFA | Targets points to Africa, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 105.246.127.92:28031.

What Rust version does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets currently run?

Rust network protocol 2634 and build 166652 on Windows is what [ZA] Chocolate Aim Train | 1v1 | FFA | Targets uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is [ZA] Chocolate Aim Train | 1v1 | FFA | Targets for staying online?

Currently offline, [ZA] Chocolate Aim Train | 1v1 | FFA | Targets was last seen 23 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 5 October 2026.

Wipe schedule

What is the wiping pattern on [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?

Too few wipes are on record for [ZA] Chocolate Aim Train | 1v1 | FFA | Targets to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 23 days 14 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?

These are the tags [ZA] Chocolate Aim Train | 1v1 | FFA | Targets makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): It has 350 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets come up?

The Rust Data Lab lists that include [ZA] Chocolate Aim Train | 1v1 | FFA | Targets are: Aim training servers, measured live and Rust community servers, measured. Applying these filters on the server list returns it: Region: Africa; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets place?

Player hours over the last week put [ZA] Chocolate Aim Train | 1v1 | FFA | Targets at #14,967, inside the top 67% of ranked servers.

How full is [ZA] Chocolate Aim Train | 1v1 | FFA | Targets right now?

The last recorded sighting of [ZA] Chocolate Aim Train | 1v1 | FFA | Targets was 23 days 13 hours ago, and it is offline now.

Getting on

What steps get you onto [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?

In Rust, press F1 and enter client.connect 105.246.127.92:28031. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp350
Max players It has 350 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.