Rust Data LabData lab · live
Live readings Servers11,758 Players58,600 Populated3,466 Fresh wipes · 3h131 Sampled every 5 min

Element card · group Community · atomic number 13,283, its rank

My Cave Build Server

Offline 109.156.64.155:28015 checked 16d ago

Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#13,283top 61%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 1
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 1/ 101
  2. 2 Ra Raichu Staging… 7
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 7/ 25
  3. 3 Bu [EU] Builders … 206
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 113 on average 206/ 999
  4. 4 Bu [NA] Builders … 188
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 188/ 999
  5. 5 Ru [AU] Rusticate… 37
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 37/ 150
  6. 6 At Atlas // CSL -… 27
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 27/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on My Cave Build Server?

Generated by the game, the map on My Cave Build Server is procedural.

What rules has My Cave Build Server set, and what settings are in force?

No gather rate appears in the name of My Cave Build Server. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server details

What region hosts My Cave Build Server?

No region is published by My Cave Build Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 109.156.64.155:28015.

What Rust version does My Cave Build Server currently run?

Rust network protocol 2634 and build 167584 on Windows is what My Cave Build Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does My Cave Build Server stay online?

Currently offline, My Cave Build Server was last seen 16 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 12 October 2026.

Wipe days

When does My Cave Build Server wipe, and how often?

My Cave Build Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 2 hours ago.

Where it appears

Which meanings sit behind the tags on My Cave Build Server?

The game's server browser reads the tags My Cave Build Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): 500 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Cave Build Server come up?

The Rust Data Lab lists that include My Cave Build Server are: Rust build and creative servers and Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does My Cave Build Server compare with other servers in the rankings?

Player hours over the last week put My Cave Build Server at #13,283, inside the top 61% of ranked servers.

How many players does My Cave Build Server have at the moment?

No live signal from My Cave Build Server right now, which was last seen 16 days ago.

Connection

How can you connect to My Cave Build Server?

You can connect by pressing F1 in Rust and entering client.connect 109.156.64.155:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players 500 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.