Rust Data LabData lab · live
Live readings Servers11,595 Players34,229 Populated2,837 Fresh wipes · 3h65 Sampled every 5 min

Element card · group PvE · atomic number 15,423, its rank

[TEST] SERIOUS RUST [TEST]

Offline 109.195.37.2:28015 checked 3d ago

weekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,423top 69%
Last wipe3d agoweekly schedule
Next wipe3d 6hSat 31 Oct, 10:56 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep12 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:56 UTC, in 3d 6h. Its weekly schedule tag · low confidence

usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 3d 6hSat 31 Oct, 10:56 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 10d 6hSat 7 Nov, 10:56 UTC
  4. 17d 6hSat 14 Nov, 10:56 UTC
  5. 24d 6hSat 21 Nov, 10:56 UTC
  6. 31d 6hSat 28 Nov, 10:56 UTC
  7. 36d 14hThu 3 Dec, 19:00 UTCFW
  8. 38d 6hSat 5 Dec, 10:56 UTC

The first 48 hours of its last wipes

Sat 24 OctTue 20 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 10:56 UTC3d ago 0 – running 1
Tue 20 Oct, 14:13 UTC7d ago 1 – 3.9 days 1
Tue 20 Oct, 05:37 UTC7d ago 1 – 0.4 days 1
Mon 19 Oct, 11:30 UTC8d ago 1 – 0.8 days 0
Sat 17 Oct, 06:08 UTC10d ago 0 – 2.2 days 0
Thu 15 Oct, 11:05 UTC12d ago 1 – 1.8 days 0
Mon 12 Oct, 16:09 UTC15d ago 0 – 2.8 days 0
Tue 22 Sep, 10:23 UTC35d ago 0 – 20.2 days 0
Mon 21 Sep, 11:47 UTC36d ago 0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  5. 5 Tr TRINUM.RU PVE … 0
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  6. 6 Mo Moradon - PVE … 0
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Quick answers

from the figures on this page

Server setup

What map is in play on [TEST] SERIOUS RUST [TEST]?

The map on [TEST] SERIOUS RUST [TEST] is procedural at size 4,500 with seed 327, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [TEST] SERIOUS RUST [TEST]?

The name of [TEST] SERIOUS RUST [TEST] carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts [TEST] SERIOUS RUST [TEST]?

Nothing about a region is published by [TEST] SERIOUS RUST [TEST]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 109.195.37.2:28015.

What Rust version does [TEST] SERIOUS RUST [TEST] currently run?

Rust network protocol 2635 and build 168909 on Windows is what [TEST] SERIOUS RUST [TEST] uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [TEST] SERIOUS RUST [TEST] for staying online?

Right now [TEST] SERIOUS RUST [TEST] is offline, with its last appearance 3 days 16 hours ago. For the last 7 full days, 4 of 168 hours were online, giving 2% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on [TEST] SERIOUS RUST [TEST], and at what time?

Following the tag is the best the prediction can do for [TEST] SERIOUS RUST [TEST], whose record holds too few wipes to confirm its schedule. On Saturday 31 October at 10:56 UTC the next wipe falls due. Counting back, the current world began 3 days 17 hours ago. Its tags carry a weekly wipe schedule.

On [TEST] SERIOUS RUST [TEST], what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on [TEST] SERIOUS RUST [TEST]?

The game's server browser reads the tags [TEST] SERIOUS RUST [TEST] publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [TEST] SERIOUS RUST [TEST] come up?

You will find [TEST] SERIOUS RUST [TEST] on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population

Against other Rust servers, where does [TEST] SERIOUS RUST [TEST] place?

The seven-day player-hours table has [TEST] SERIOUS RUST [TEST] at #15,423, in the top 69% of ranked servers.

How full is [TEST] SERIOUS RUST [TEST] right now?

[TEST] SERIOUS RUST [TEST] is offline at the moment; the last sighting was 3 days 16 hours ago. The seven-day average for this server is 0 players.

Getting on

How can you connect to [TEST] SERIOUS RUST [TEST]?

Open the console with F1 in Rust and type client.connect 109.195.37.2:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.